• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

Tribally-Games / game-base / 19254415570

Builds Branch Commit Type Ran Committer Via Coverage
19254415570 main chore(release): 0.5.3 push 11 Nov 2025 03:57AM UTC hiddentao github
91.65
19254410419 main refactor(demo): remove redundant canvas reset call Remove canvas reset in setGameEngine callback as resets are handled elsewhere in the lifecycle push 11 Nov 2025 03:56AM UTC hiddentao github
91.65
19253279659 main chore(release): 0.5.2 push 11 Nov 2025 02:49AM UTC hiddentao github
91.65
19253274215 main refactor(demo): update for clockwork-engine v1.9.5 gamecanvas api changes - Update GameModuleContext to use proper GameModuleExports types - Replace deprecated createWithGameEngine() with GameCanvas.create() factory method - Add proper GameCanvas... push 11 Nov 2025 02:49AM UTC hiddentao github
91.65
19228344659 main chore(release): 0.5.1 push 10 Nov 2025 10:22AM UTC hiddentao github
91.65
19228332675 main refactor(demo): simplify canvas border styling Replace border and borderRadius with outline for cleaner canvas styling push 10 Nov 2025 10:21AM UTC hiddentao github
91.65
19224242197 main chore(release): 0.5.0 push 10 Nov 2025 07:38AM UTC hiddentao github
91.65
19224238418 main fix(demo): replace asset module imports with http middleware serving Replace dynamic import-based asset loading with Vite middleware that serves assets via HTTP at /game-assets/ endpoint. This avoids Vite's dynamic import analysis limitations and... push 10 Nov 2025 07:38AM UTC hiddentao github
91.65
19223925778 main feat(cli): add --assets-dir option to demo command for dynamic asset aliasing push 10 Nov 2025 07:24AM UTC hiddentao github
91.65
19223827556 main refactor(demo): revert to multi-alias pattern and add dynamic asset aliasing - Revert to original multi-alias pattern: @game, @game-module, @game-demo - Add assetsDir option to generateViteConfig for dynamic asset aliasing - Generate @assets/<fil... push 10 Nov 2025 07:19AM UTC hiddentao github
91.65
19223607368 main refactor(demo): simplify to single @game alias pointing to game root - Update CLI config to use single @game alias pointing to gamePath (not gamePath/src) - Remove @game-module and @game-demo aliases - Update demo template imports: @game-module... push 10 Nov 2025 07:09AM UTC hiddentao github
91.65
19223240072 main feat(demo-template): add filesystem asset loader for node.js environments - Add IDemoFileSystemLoader interface for asset loading abstraction - Implement DemoFileSystemLoader class using Node.js fs APIs - Integrate filesystem loader into GameModu... push 10 Nov 2025 06:51AM UTC hiddentao github
91.65
19219403826 main chore(release): 0.4.1 push 10 Nov 2025 03:14AM UTC hiddentao github
91.65
19219399046 main feat(cli): add file size tracking and smart compression to compress command - Display input/output file sizes and savings percentage for each file - Automatically keep original file when compression makes it larger - Add formatFileSize and format... push 10 Nov 2025 03:13AM UTC hiddentao github
91.65
19212362389 main chore(release): 0.4.0 push 09 Nov 2025 06:06PM UTC hiddentao github
97.6
  • ← Previous
  • 1
  • 2
  • 3
  • 4
  • Next →
  • Back to Repo
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2025 Coveralls, Inc