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MeltyPlayer / FinModelUtility / 3790275712

Builds Branch Commit Type Ran Committer Via Coverage
3790275712 main Set up lines/points primitives. push 27 Dec 2022 10:25PM UTC MeltyPlayer github pending completion   set done
3789614519 main Optimized uniform lookups in shaders. push 27 Dec 2022 07:51PM UTC MeltyPlayer github pending completion   set done
3789577701 main Manually calculated matrices and passed them into OpenGL--this is a minor speed boost in shader setup. push 27 Dec 2022 07:43PM UTC MeltyPlayer github pending completion   set done
3789242699 main Pulled all of the GL matrix methods into GlTransform. push 27 Dec 2022 06:25PM UTC MeltyPlayer github pending completion   set done
3789200343 main Pulled out some GL-related transform methods and fixed some broken tests. push 27 Dec 2022 06:15PM UTC MeltyPlayer github pending completion   set done
3770430713 main Set up a cache for sharing GlTexture instances. push 24 Dec 2022 07:47AM UTC MeltyPlayer github pending completion   set done
3770124914 main Optimized some BW loading logic. push 24 Dec 2022 06:09AM UTC MeltyPlayer github pending completion   set done
3763805359 main Pulled out the vertex shader code into a common definition. push 23 Dec 2022 06:54AM UTC MeltyPlayer github pending completion   set done
3763218743 main Cut down on needing to update uvs/colors/counts in GlBufferManager and SparseVertexAttributeArray. push 23 Dec 2022 04:42AM UTC MeltyPlayer github pending completion   set done
3763033575 main Fixed some issues with memory that were causing minor slowdown--made the Optional class into a struct, and cut down on a bunch of wasteful matrix allocations. push 23 Dec 2022 03:56AM UTC MeltyPlayer github pending completion   set done
3762811618 main Removed use of "Optional" type in storing tangents for Fin animations, since it was basically just a more complicated version of nullable reference types. push 23 Dec 2022 03:04AM UTC MeltyPlayer github pending completion   set done
3756686114 main Made some slight optimizations to try to improve latency when viewing many animated models in a scene. push 22 Dec 2022 09:51AM UTC MeltyPlayer github pending completion   set done
3756442950 main Slightly cleaned up animation logic by substituting in keyframe logic from a separate class that can be tested more easily. push 22 Dec 2022 09:14AM UTC MeltyPlayer github pending completion   set done
3755111286 main Fixed the keyframes implementation and set up tests for it. push 22 Dec 2022 05:04AM UTC MeltyPlayer github pending completion   set done
3751479922 main Fixed a bug in working with BMD's inverse matrices. push 21 Dec 2022 05:33PM UTC MeltyPlayer github pending completion   set done
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