• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

MeltyPlayer / FinModelUtility / 4526839429

Builds Branch Commit Type Ran Committer Via Coverage
4526839429 main Populated texture transform params for BMD models and exported them to GLTF. push 26 Mar 2023 10:11PM UTC MeltyPlayer github pending completion   set done
4526677378 main Deleted some unused logic for setting color/alpha sources in fixed function materials. push 26 Mar 2023 09:26PM UTC MeltyPlayer github pending completion   set done
4526569444 main Fixed stupid bug where Pikmin 2 treated files that weren't BMDs as BMDs. push 26 Mar 2023 09:01PM UTC MeltyPlayer github pending completion   set done
4526548927 main Handled BMD models with multiple light sources. push 26 Mar 2023 08:57PM UTC MeltyPlayer github pending completion   set done
4525183582 main Massively simplified lighting logic by removing the concept of material-specific lights and moving the merging calculation to within the equations rather than the shader. I ain't gonna need it push 26 Mar 2023 03:00PM UTC MeltyPlayer github pending completion   set done
4525189786 main Added the concept of enabling/disabling lights. push 26 Mar 2023 03:00PM UTC MeltyPlayer github pending completion   set done
4523050204 main Set up logic to generate global/local light values. push 26 Mar 2023 05:44AM UTC MeltyPlayer github pending completion   set done
4522877368 main Finally allowed light to be dynamically moved in the viewer (though not by the user, yet). push 26 Mar 2023 04:57AM UTC MeltyPlayer github pending completion   set done
4522769310 main Started migrating over lighting colors to new global/local paradigm. push 26 Mar 2023 04:26AM UTC MeltyPlayer github pending completion   set done
4522675529 main Switched over more places to using the material constants. push 26 Mar 2023 03:59AM UTC MeltyPlayer github pending completion   set done
4522383126 main Set up new interfaces for passing FixedFunctionMaterials into the printer as a readonly type. push 26 Mar 2023 02:39AM UTC MeltyPlayer github pending completion   set done
4522134457 main Cleaned up the light interface so that global lights can be defined, and also per-material lights. push 26 Mar 2023 01:35AM UTC MeltyPlayer github pending completion   set done
4520412109 main Used tangents/binormals in the standard material shader. Still looks kind of janky though. push 25 Mar 2023 05:42PM UTC MeltyPlayer github pending completion   set done
4519729107 main Updated rendering logic to pass in vertex tangents. push 25 Mar 2023 02:37PM UTC MeltyPlayer github pending completion   set done
4519647613 main Simplified some of the xmod logic by using the new IVector methods in the IVertex interface. push 25 Mar 2023 02:19PM UTC MeltyPlayer github pending completion   set done
  • ← Previous
  • 1
  • 2
  • …
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • …
  • 80
  • 81
  • Next →
  • Back to Repo
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2025 Coveralls, Inc