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danielyule / hearthbreaker / 603

Builds Branch Commit Type Ran Committer Via Coverage
603 effect_refactoring Transitioned several more minions over to the new effects system. At this stage its mostly just a few tricky ones left. push 04 Nov 2014 08:11PM UTC danielyule travis-ci pending completion   set done
602 effect_refactoring Cut Targeting our of the effects system. Now, both effects and auras use selectors, for a unified approach. Also transitioned conceal to the new system. push 04 Nov 2014 06:53PM UTC danielyule travis-ci pending completion   set done
601 master Fixes for types in replay documentation push 02 Nov 2014 12:56AM UTC danielyule travis-ci pending completion   set done
600 master Additional replay documentation push 02 Nov 2014 12:32AM UTC danielyule travis-ci pending completion   set done
599 master Updated replay documentation Documented the replay package and linked it to the replay format documentation. push 02 Nov 2014 12:29AM UTC danielyule travis-ci pending completion   set done
598 master Fix for replay files closing unexpectedly. push 01 Nov 2014 09:19PM UTC danielyule travis-ci pending completion   set done
595 master Refactored replays to use a decorator pattern. Previously, replays relied on subclasses to record or playback a game. Now, a game can be recorded by calling record(game) before the game starts, and a replay can be played back by calling playback... push 27 Oct 2014 07:11PM UTC danielyule travis-ci pending completion   set done
594 master Renamed ReplayActions to Moves; renamed some agents. ReplayActions will also be used in net play, so they need a new name, and actions is already being used in serialization. Also moved Moves to the serialization package. Agents all now inheri... push 24 Oct 2014 05:32PM UTC danielyule travis-ci pending completion   set done
593 master Moved all replays to being json based The previous format was fine, but was not well structured, nor in any kind of standard form. JSON is well understood, easy to read, and easy to structure. Still need to document the new file format. Also,... push 20 Oct 2014 09:59PM UTC danielyule travis-ci pending completion   set done
592 master Moved random commands into the body of the replay. Now random numbers are associated with the action that most recently occurred. This is a step on the way to making all replays JSON based push 17 Oct 2014 05:02PM UTC danielyule travis-ci pending completion   set done
591 effect_refactoring Completed reworked auras. There are two types of auras, which affect various objects. Auras can either be tied to a minion, in which case they are no longer in effect when the minion is removed or silenced, or tied to an event, in which case they... push 06 Oct 2014 03:20PM UTC danielyule travis-ci pending completion   set done
590 master Made replay files more widely compatible Now random choices of a character are saved with a direct reference to the character, rather than just its index in an arbitrary list. push 03 Oct 2014 05:46PM UTC danielyule travis-ci pending completion   set done
589 master Reworked random number generation. This is in preparation for upgraded replay ability, which is tied to upcoming netplay functionality. The ability to randomly choose between options was added, along with specifying what those options are The r... push 01 Oct 2014 06:59PM UTC danielyule travis-ci pending completion   set done
588 master Fixed the spelling of @littmus's name push 29 Sep 2014 07:05PM UTC danielyule travis-ci pending completion   set done
587 master Added @littmuss to the contributors list. push 29 Sep 2014 06:59PM UTC danielyule travis-ci pending completion   set done
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