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Tencent / ncnn / 397

Builds Branch Coverage Commit Committer Type Time Via
397 vulkan
78.26
add default locked allocator nihui Pull #618 10 Feb 2021 05:08PM UTC travis-ci
a05b97a43086410f5ff6067cc01b2044f5aa3e89 master
49.65
dropout prelu scale gpu test nihuini push 08 Apr 2020 04:41AM UTC github
17bf5247ccec293ee79c187a0fab34e9be397bea master
49.65
visualize Mat nihuini push 07 Apr 2020 11:43AM UTC github
9f3af60b3ac3b9e6d32b5602f9c5b0de1bab8cc9 master
49.65
dropout prelu scale test nihuini push 07 Apr 2020 10:59AM UTC github
163e2c065505b697418390fc9d5a11cab02c60ec master
48.18
Travis ci armv7 (#1680) GitHub push 06 Apr 2020 08:36AM UTC github
b40cd1e50706c47d44e36952029c5b0996cd279d-PR-1680 travis-ci-armv7
63.47
Merge 873987337 into 85d5e5d3e GitHub Pull #1680 06 Apr 2020 06:56AM UTC github
b40cd1e50706c47d44e36952029c5b0996cd279d-PR-1680 travis-ci-armv7
48.18
Merge 873987337 into 85d5e5d3e GitHub Pull #1680 06 Apr 2020 06:05AM UTC github
503b9ca6642ba0e23d2d0b1e7299496e8516f3b8-PR-1680 travis-ci-armv7
48.18
Merge 2bced9989 into 85d5e5d3e GitHub Pull #1680 06 Apr 2020 05:45AM UTC github
85d5e5d3e45cb41822d55b3ee7055214ea63e879 master
48.18
fix innerproduct vulkan pack8 and arm neon, disable packing_layout for int8 test nihuini push 05 Apr 2020 10:32AM UTC github
32a9a489bcf47efc4d591ba307ec176ec018ff96 master
48.18
fix flatten vulkan fp16p image pack1to4 and pack1to8 nihuini push 05 Apr 2020 09:21AM UTC github
6077066b025ff1c07b992aed327f4d94c6ee574e master
48.18
binaryop broadcasting special type 3 4 for lhs nihuini push 05 Apr 2020 06:36AM UTC github
8e415348ee412d9c3c3db172f2e126205bea52eb master
63.87
to_pixels family arm neon optimize nihuini push 04 Apr 2020 12:28PM UTC github
e344e3cde6a7b2b22642a5178b32ba4ecd74ad7e master
48.08
drop VkMat range reference for potential alignment issue nihui push 01 Apr 2020 05:17PM UTC github
69b7683d0ecd20cf8d1e1ee7757d1580ff8a9573 master
48.08
adapt api changes nihuini push 01 Apr 2020 12:14PM UTC github
1ea9de3bdf83079658f494e035180684b09ca0d6 master
48.08
create shader pipeline by type index, resolve binding count and push constant count from spirv. since we don't create compound shader module for macos and ios compatibility, it is enough to use fixed main as the shader entry point nihuini push 01 Apr 2020 11:40AM UTC github
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