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source-academy / cadet-frontend / 6952 / 1
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master: 30%

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DEFAULT BRANCH: master
Ran 02 Aug 2020 09:57AM UTC
Files 346
Run time 15s
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02 Aug 2020 09:53AM UTC coverage: 34.37% (-0.02%) from 34.385%
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Game Engine Patch v1.2.1 (#1397)

* Bug fixes on save, dont store ff actions

* Change to dev

* Add docs for state change actions, fix speaker id bug

* Award without mapping will be substituted with default award property

* Awards Hall to have fallback when awards mapping has no asset

* Improve UI for asset key component of Award Menu

* Allow word wrap on CommonTextHover

* Add explanation pop up for award manager

* Change docs

* Make use of actual achievements

* Docs on action types

* Add black tint on uncompleted award on Award Menu

* Add black tint on uncompleted award in Awards Hall

* Bubble down achievement as global variable instead of accessing store at User State Manager

* Fix UI interaction for disabled award

* Add documentation and make asset bar as part of UI background

* Remove stubbing

* Change mockAwardsMapping

* Simplify constants and types at assets/ and awards/

* Remove redundant constants from character, commons, and dialogue

* Simplify constants at escape and modes

* Finish simplifying constants at Game

* Finish simplifying constants at SS

* Add collectible message on execution of obtain_collectible action

* Readd loading screen to chapter select

* Enable input for interrupt callback

* Add collectible notif

* Separate interrupt callback into checker and function

* Commit mock chap

* Side door completes cp

* More mock chapter actions

* Add boolean flag to ensure checkpoint transition is triggered only once

* Fix story complete action transition into award and escape menu

* Add async await to phase transition, only transition if in action scene

Co-authored-by: Tiffany Chong <sciffany@gmail.com>

742 of 2628 branches covered (28.23%)

Branch coverage included in aggregate %.

2342 of 6345 relevant lines covered (36.91%)

10.92 hits per line

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