• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

source-academy / cadet-frontend / 4894 / 1
38%
master: 30%

Build:
Build:
LAST BUILD BRANCH: rework-code-snippets
DEFAULT BRANCH: master
Ran 20 May 2020 04:56AM UTC
Files 221
Run time 27s
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

20 May 2020 04:52AM UTC coverage: 37.4% (+0.03%) from 37.371%
4894.1

push

travis-ci

web-flow
CP3108: Game Component (#1058)

* Refactor constants (#2)

- Move ASSETS_HOST to within constants.js
- Add a backend directory to facilitate future communication with the backend
- Add ability to toggle asset hosts

* Setup game state fetcher

Includes implementation to manage active stories

* Refactor save and load data

* Create game testing page

* Create telescope/night filter

* Add test for Game Dev link

* Add override functions

* Retrieve data from backend

* Add more tests for game-dev page and material page

* Deleted unnecessary page

* To use test bucket

* Changed test page to automatically find folder

* Prettified and Updated Snapshots

* Change the story retrieval workflow

Dev users will first attempt to pull from the test bucket. If it fails, then try the live bucket.

Student users will always pull from the live bucket.

* Fixed location of stories

* Json Upload

* Modify test for StoryTable

* Read input JSON file and set override

* Enable the JSON file to simulate customized mission pointer and current date as well

* Fixed bug where tests on PixiJS will fail due to canvas error

Tried https://github.com/pixijs/pixi.js/issues/4769 after encountering TypeError: Cannot set property 'fillStyle' of null
It solved the problem with the game-dev component.

* Fully moved completed-quests and collectibles away from localStorage.

Saving and loading of quest and collectibles will come through the user data or from overriding data.

* Save Manager now saves story action sequence and start location to localStorage

* Added new actions and changed state for the addition of game state.

- Made new actiontypes to update game state in the backend and in session.
- Updated tests to accomodate for game state.

* Updated game and gamedev components to accomodate the addition of game state and changes in save manager.

* Deleted non-essential mission pointer override

* Fixed Ty... (continued)

645 of 2713 branches covered (23.77%)

Branch coverage included in aggregate %.

3205 of 7581 relevant lines covered (42.28%)

8.45 hits per line

Source Files on job 4894.1
  • Tree
  • List 0
  • Changed 43
  • Source Changed 28
  • Coverage Changed 43
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses
  • Back to Build 4561
  • Travis Job 4894.1
  • 128e5c13 on github
  • Prev Job for on sa_2021 (#4886.1)
  • Next Job for on sa_2021 (#4902.1)
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc