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Stellarium / stellarium / 3121 / 2
9%
master: 11%

Build:
Build:
LAST BUILD BRANCH: DSO/v3.23
DEFAULT BRANCH: master
Ran 20 Dec 2019 05:15PM UTC
Files 617
Run time 33s
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20 Dec 2019 03:43PM UTC coverage: 9.254%. First build
MATRIX_EVAL="CC=gcc-7 && CXX=g++-7" TRANSLATE=false COVERAGE=true REPQT=false

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gzotti
Avoid a streak of sunlight crossing the screen in Cylindrical (and Hammer and maybe others) projection when the Sun is crossing the left/right edges.

The code is horrible, sorry! We must replicate vertex arrays in various formats, Vec3d, Vec3f, Vector<float>, Vector<double>, ...
I just cannot find the right casts between the apparently simple cases. (float/Vec3f)

This thing is not ready to be merged! It only solves the Sun case,
the Moon is still ripped apart and shows this ugly line.

9597 of 103709 relevant lines covered (9.25%)

32988.78 hits per line

Source Files on job 3121.2 (MATRIX_EVAL="CC=gcc-7 && CXX=g++-7" TRANSLATE=false COVERAGE=true REPQT=false)
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Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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