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wooga / atlas-build-unity / 59 / 1
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master: 78%

Build:
DEFAULT BRANCH: master
Ran 05 Apr 2019 08:07AM UTC
Files 21
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05 Apr 2019 08:07AM UTC coverage: 66.481% (+23.7%) from 42.818%
59.1

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jenkins

Add webGL build plugin (#26)

Description
===========

This a first version for the webGL build plugin. It's a near copy of the
script we developed inside the game project. There is tons of ways to
improve this but lets just use this first version to form some kind of
API. I created an Extension object already so we don't read all values
from project properties. The extension or plugin doesn't setup any
default/fallback values. All settings must be configured to make the
build work.

Here is an example build script because I don't provide any integration
tests as of now:

```grovvy
buildscript {
    repositories {
        maven { url "https://dl.bintray.com/nitram509/jbrotli" }
        mavenLocal()
        maven {
            url "https://plugins.gradle.org/m2/"
        }
    }
    dependencies {
        classpath "net.wooga.gradle:atlas-build-unity:0.15.0-SNAPSHOT"
    }
}

apply plugin: "net.wooga.build-unity-webgl"

webglBuild {
    cdnCredentials {
        accessKey = project.cdnAccessKeyId
        secretKey = project.cdnAccessKeySecret
    }

    cdnEndpoint = project.cdnEndpoint
    s3Endpoint = project.s3Endpoint
    cdnReleaseDirectory = project.webGLCdnReleaseDirectory
    webGLMemorySize = Integer.parseInt(project.webGLMemorySize)
    webGLSupportsES2 = Boolean.parseBoolean(project.webGLSupportsES2)
    webGLSupportsES3 = Boolean.parseBoolean(project.webGLSupportsES3)
}
```

The repo in which `JBrotli` lifes must be included. I will investigate
ways how to deal with dependencies like these.

Changes
=======

![ADD] ![NEW] ![WEBGL] build plugin

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