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FAForever / server / 2466 / 1
96%
develop: 96%

Build:
DEFAULT BRANCH: develop
Ran 19 Feb 2019 08:31PM UTC
Files 41
Run time 1min
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19 Feb 2019 08:26PM UTC coverage: 81.512% (+0.1%) from 81.399%
2466.1

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<a href="https://github.com/FAForever/server/commit/<a class=hub.com/FAForever/server/commit/ff14c86c5ab74bd91f5c6d914456dbe5fff18481">ff14c86c5<a href="https://github.com/FAForever/server/commit/ff14c86c5ab74bd91f5c6d914456dbe5fff18481">&quot;&gt;Issue/#387 validate coop results before adding to leaderboard (#388)

* Modified validate_game_settings to accommodate coop maps

* Async functions need to be awaited

* Refactor tests, add test for coop_game

* Update default options for coop game

* Check validity state before updating leaderboards

* Added more validity states

* Update tests

* Rename TOO_EASY to WRONG_DIFFICULTY

* Add OTHER_UNRANK validity state

* Move single player check to game start, and clean up is_even

* Adjust tests

* Revert &amp;quot;Move single player check to game start, and clean up is_even&quot;

This reverts commit </a><a class="double-link" href="https://github.com/FAForever/server/commit/<a class="double-link" href="https://github.com/FAForever/server/commit/0dcef0c70051768a0b9a2d78b11646d715649d27">0dcef0c70</a>">0dcef0c70</a><a href="https://github.com/FAForever/server/commit/ff14c86c5ab74bd91f5c6d914456dbe5fff18481">.

* Move single player check to game start

* Added tests for game.is_even

* Handle FileNotFoundError and value error when file is empty

* Add docstring for team_count

* Fix multiple values for keyword argument in CoopGame

* GameOption &#39;Expansion&#39; is actually 1/0 instead of true/false

* Added handler for unused &#39;Rehost&#39;, make sure uids is a string before slitting

* Player and game already print their classes

2513 of 3083 relevant lines covered (81.51%)

0.82 hits per line

Source Files on job 2466.1
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