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wooga / atlas-unity / 1 / 1
89%
master: 52%

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Build:
LAST BUILD BRANCH: PR-148
DEFAULT BRANCH: master
Ran 29 Aug 2018 01:26PM UTC
Files 26
Run time 3s
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29 Aug 2018 01:26PM UTC coverage: 86.338%. First build
1.1

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Add Unity Asset file support

Description
===========

This patch ads classes to load and use unity `.asset` files or write a
custom asset file implementation. The internal class `UnityAssetFile`
acts as the new base for all asset file implementations. At the moment
we have two:

* `ProjectSettings` an internal class to access the playmode test settings
* `GenericUnityAsset` a new class with a `Map<String,Object>` interface

The `GenericUnityAsset` object can be used to load abitary unity asset
files in ascii format. Internal object links to other unity objects
won't be serialized! This is just a very simple implementation to load
basic preferences or config files

Changes
=======

![ADD] new abstract class `UnityAssetFile`
![ADD] new class `GenericUnityAsset`
![IMPROVE] package structure
![IMPROVE] test specs for asset file objects

613 of 710 relevant lines covered (86.34%)

0.86 hits per line

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