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CleverRaven / Cataclysm-DDA / 6146 / 2
33%
master: 33%

Build:
DEFAULT BRANCH: master
Ran 17 May 2018 08:39AM UTC
Files 411
Run time 18s
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17 May 2018 08:13AM UTC coverage: 23.543% (+0.1%) from 23.395%
COMPILER=g++-4.8 CODE_COVERAGE=true

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travis-ci

kevingranade
Ranged weapon rebalance (#23720)

* reduced sights dispersion
* Increased flat dispersion addtion from lack of skill
* inreased skill effect on dispersion
* Changed skill effect to increase accuracy faster then skills are lower than 5
* Reduced effect of eye encumbrance on accuracy
* increasing dispersion of slug pistol
* reduced sight dispersion of laser sight gunmod
* reduced max shotgun dispersion and DISABL_SIGHT dispersion
* always adding dispersion 1 from skill to prevent absolute zero dispersion case
* Minimum skill dispersion is weapon_dispersion to make sure that weapon dispersion always will be in dispersion sum.
* adding additional dispersion for using non underwater gun in water
* reduced dispersion from gun damage
* moved shotgun dispersion from harcode to shells

24273 of 103100 relevant lines covered (23.54%)

76405.46 hits per line

Source Files on job 6146.2 (COMPILER=g++-4.8 CODE_COVERAGE=true)
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  • Changed 86
  • Source Changed 5
  • Coverage Changed 84
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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