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egtaonline / gameanalysis / 118 / 1
100%
master: 92%

Build:
Build:
LAST BUILD BRANCH: nash
DEFAULT BRANCH: master
Ran 24 Oct 2017 03:56PM UTC
Files 54
Run time 4s
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24 Oct 2017 03:26PM UTC coverage: 99.906% (-0.01%) from 99.917%
118.1

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travis-ci

erikbrinkman
Merge serialization and game data

- Some operations on a serializer don't make sense without the
  corresponding game and in general, having to copy and modify the
  serializer in addition to the game are weird.
- There's a weird attribute of the old structure where games can be
  considered equal, because they have identical payoff data, but they're
  actually different. A simple example is games with reversed role
  orders and payoffs.
- Change organization of sample_payoffs for sample games so that it's
  now (profile_num, obs_num, strat_num) instead of (profile_num,
  strat_num, obs_num). The old way is styled as if there are `n` payoffs
  for a single strategy, where as the new version is as if there are `n`
  different profile observations. The new way also fits the convention
  that arrays of multiple profiles, mixtures, etc. always have the
  strategy dimension last.

1665 of 1692 branches covered (98.4%)

7459 of 7466 relevant lines covered (99.91%)

1.0 hits per line

Source Files on job 118.1
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  • Coverage Changed 37
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