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mosra / magnum / 823 / 1
45%
master: 20%

Build:
Build:
LAST BUILD BRANCH: culling-math
DEFAULT BRANCH: master
Ran 27 Apr 2017 07:17AM UTC
Files 325
Run time 16s
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27 Apr 2017 07:12AM UTC coverage: 77.591%. Remained the same
TARGET=desktop

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mosra
Work around a bug with DSA glNamedBufferData() in SVGA3D driver.

For some reason a buffer *allocated* with this function caused
Mesh::draw() to draw nothing. I gave up on investigating the root cause
-- using non-DSA glBufferData() "just works", so in case of this driver
the "svga3d-broken-dsa-bufferdata" workaround uses the non-DSA code
path.

5720 of 7372 relevant lines covered (77.59%)

437843.06 hits per line

Source Files on job 823.1 (TARGET=desktop)
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Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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