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AAEmu / AAEmu / 24306862963 / 1
5%
develop: 5%

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DEFAULT BRANCH: develop
Ran 12 Apr 2026 12:35PM UTC
Files 2072
Run time 43s
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12 Apr 2026 12:33PM UTC coverage: 4.846% (-0.01%) from 4.857%
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feat(game): Marine mechanics part6 (#1414)

* feat(ships): unify hull waterline tuning for portal spawn and movement packets

* fix: prevent ship BAI barriers under bridges + add /shipbarrier GM tools

* fix: keep route carriage part synced during transfer movement

* fix: build ship static barriers relative to local water surface

* feat: enforce bridge clearance using ship model height

* fix: reduce ship jitter when blocked under bridge ceiling barriers

* refactor(transfer): centralize bounded child along-front offset

* align boat spawn Z clamp with AddShip using Slave.Scale

* fix(commands): lock ship barrier count reads in ShipBarrier ingest feedback

* docs(physics): document intentional ship waterline Z bump vs transform

* fix(slave): null-guard Water when clamping boat spawn Z

* fix(world): public ship-barrier API for scripts; keep ShipBarrierCmd under Scripts

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