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shader-slang / slang-rhi / 19578882360 / 2
23%
main: 23%

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DEFAULT BRANCH: main
Ran 21 Nov 2025 05:54PM UTC
Files 166
Run time 6s
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21 Nov 2025 05:47PM UTC coverage: 23.016%. Remained the same
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Cluster API support for D3D12 (#588)

* Add cluster API implementation for D3D12

* Fix test to work on D3D12

We need to have separate buffers for writing the handles and the implicit data on D3D12, because the buffers need to be in different resource states. The handles buffers needs to be in UnorderedAccess state while the result buffer needs to be in AccelerationStructure state.

* Fix excluding nvapi

2082 of 11804 branches covered (17.64%)

Branch coverage included in aggregate %.

7192 of 28490 relevant lines covered (25.24%)

34.46 hits per line

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