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shader-slang / slang-rhi / 19083326005 / 2
23%
main: 23%

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DEFAULT BRANCH: main
Ran 04 Nov 2025 09:35PM UTC
Files 156
Run time 7s
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04 Nov 2025 09:27PM UTC coverage: 7.175%. Remained the same
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Add test for GetHitKind and refactor ray tracing tests (#560)

* Add tests for GetHitKind with front/back triangle hits

* Add custom GetHitKind tests

* Ray tracing test refactor WIP 1

Move all ray tracing files into the "ray-tracing" subdirectory.
Decompose test classes to make it easier to use different BLASes and hit
groups in tests.

* Add header with common ray tracing test code

Most tests create the same accel structures and only need a simple
shader table, and can share code for creating those.

* run commit hooks

* set builtin intersection shader in lss tests

* restore OptiX version check in ray-tracing-hitobject-make-hit

* Move ray tracing tests back out of subdirectory

* clang-format

* rename new variables and classes to fit slang-rhi naming style

607 of 10746 branches covered (5.65%)

Branch coverage included in aggregate %.

2142 of 27569 relevant lines covered (7.77%)

1.44 hits per line

Source Files on job macos-aarch64 - 19083326005.2
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