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Put more HitObject intrinsics under test (#539) * Rename ray-tracing-a and ray-tracing-b tests Give those tests more descriptive names so it's clear where they fit in with the rest of the ray tracing tests. * Enable reorder tests under D3D12 These tests were previously disabled because of a bug in slang-rhi, but that bug has been fixed and they now pass under all backends. * Add tests to exercise creating, querying, and invoking hit objects * add tests for GetRayObjectDirection and GetRayObjectOrigin * Extend DeviceExtraOptions so tests can limit max shader model * Add test for MakeHit * run commit hooks * rename d3d12MaxShaderModel to d3d12HighestShaderModel * Add getOptixVersion and guard in MakeHit test MakeHit isn't functional in OptiX versions older than 9.0. Add a new method, getOptixVersion, that returns the OptiX version of the current device, or 0 if it's not supported (i.e. either no OptiX is found or the device isn't CUDA). * Formatting * Revert "Formatting" This reverts commit 7b79dc3ac. * Revert "Add getOptixVersion and guard in MakeHit test" This reverts commit 28d8aaf49. * Guard MakeHit test based on OptiX version --------- Co-authored-by: Simon Kallweit <64953474+skallweitNV@users.noreply.github.com>
299 of 10784 branches covered (2.77%)
Branch coverage included in aggregate %.
354 of 27671 relevant lines covered (1.28%)
0.07 hits per line
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