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shader-slang / slang-rhi / 17398795908 / 2
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main: 20%

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DEFAULT BRANCH: main
Ran 02 Sep 2025 09:15AM UTC
Files 214
Run time 7s
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02 Sep 2025 09:09AM UTC coverage: 66.762%. First build
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Vulkan heap (#499)

* Initial implementation of cuda graphics heap

* Fix compile errors

* Add virtual destructor

* Fixes for PR

* Rename more types

* Implement code paths for delayed deletion

* Final rename

* Rename

* Rename heaps

* Implement code paths for delayed deletion

* Rename heaps

* Hook up new heaps to cuda constant buffer pool

* Reduce page size + delete dual allocator

* Extra tweaks to resource deletion

* Remove deferred deletion code

* Delete field, rename delete func

* Extra comment

* PR fixes

* Fix CUDA alignment

* First implementation of vulkan heap

* vk-heap page uses device pointer instead of api ref

* First step breaking apart the memory / buffer alloc logic in Vulkan

* Heap uses the vulkan buffer type

* First implementation of vulkan heap

* vk-heap page uses device pointer instead of api ref

* First step breaking apart the memory / buffer alloc logic in Vulkan

* Heap uses the vulkan buffer type

* Fix some issues with alignment + cleanup some tests

* Fix cmake line

* Convert to switch statement

* Remove setting of desc.label

* Remove redundant device impl

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Co-authored-by: tdavidovicNV <tdavidovic@nvidia.com>

7947 of 14278 branches covered (55.66%)

Branch coverage included in aggregate %.

26794 of 37759 relevant lines covered (70.96%)

73490.18 hits per line

Source Files on job windows-x86_64 - 17398795908.2
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