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loot / libloot / 16480397380 / 2
93%
master: 94%

Build:
Build:
LAST BUILD BRANCH: update-napi-derive
DEFAULT BRANCH: master
Ran 23 Jul 2025 07:51PM UTC
Files 37
Run time 5s
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23 Jul 2025 07:49PM UTC coverage: 92.621% (-0.02%) from 92.644%
16480397380.2

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Ortham
Rename CMake target from loot to libloot

On Windows using "loot" causes a name collisions with LOOT itself:

- for the MSVC project name, it clashes with LOOT's own project, despite the difference in case. This means that you can't build LOOT in Visual Studio (running CMake on the CLI works though). This is only a problem when FetchContent is used and both projects appear in the same solution.
- for the PDB file, LOOT has LOOT.pdb and libloot has loot.pdb, which appear to be the same due to file paths being case-insensitive.

Changing the target name changes the filenames of the built artifact, e.g. loot.dll becomes libloot.dll, loot.pdb becomes libloot.pdb, and the Visual Studio project name also changes.

10582 of 11425 relevant lines covered (92.62%)

73.35 hits per line

Source Files on job 16480397380.2
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