• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

JackAshwell11 / Hades / 15798972019 / 1
73%
main: 73%

Build:
DEFAULT BRANCH: main
Ran 21 Jun 2025 07:35PM UTC
Files 20
Run time 0s
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

21 Jun 2025 07:32PM UTC coverage: 18.392% (-0.1%) from 18.497%
15798972019.1

push

github

JackAshwell11
Introduced a new `Shop` tile type in the lobby allowing the player to open the shop view when pressing the `E` key. This required separating the inventory and shop layouts in the `Player` module into separate `Player` and `Shop` modules, each dealing with their respective functionality.

Introduced a new `ShopOpen` event allowing Python to show the `Shop` view upon being notified. This should allow further refactors and moving more Python code to the C++ module.

Improved the UI design of `Player` and `Shop` by integrating the `StatsLayout` into the `PaginatedGridLayout` making for a more cohesive and understandable UI.

Renamed `GameEngine::is_player_touching_goal()` to `GameEngine::is_player_touching_type()` allowing it to be used for different `GameObjectType`s.

135 of 734 relevant lines covered (18.39%)

0.18 hits per line

Source Files on job run-python-windows-latest-3.12 - 15798972019.1
  • Tree
  • List 20
  • Changed 8
  • Source Changed 8
  • Coverage Changed 8
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
  • Back to Build 15798972019
  • d27d1603 on github
  • Prev Job for on main (#15693870622.1)
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc