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JackAshwell11 / Hades / 14824897810 / 5
73%
main: 73%

Build:
DEFAULT BRANCH: main
Ran 04 May 2025 08:30PM UTC
Files 10
Run time 0s
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04 May 2025 08:25PM UTC coverage: 57.238% (+0.7%) from 56.579%
14824897810.5

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JackAshwell11
Rewrote the attacks system to be more flexible and easier to use whilst maintaining the existing functionality. This new system also implements the fundamentals for having ranged attacks be the default with melee and special attacks being complementary.

All attack algorithms are now separate and independently control their own cooldown, damage, and range (as well as any additional stats they might require), allowing each attack to be customised and upgraded individually.

`Registry::get_game_object_ids` is now const as it did not modify `Registry`'s state. `cpDataPointerToGameObjectID()` has also been changed to `cpShapeToGameObjectID()` to reduce duplication of getting a game object ID from a Chipmunk2D shape.

344 of 601 relevant lines covered (57.24%)

0.57 hits per line

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