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uca-argentina / 2024_franco_guaita / 9865782156 / 3
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Ran 09 Jul 2024 11:52PM UTC
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RallyGame (#8)

* Car class created and given funcionality to Shift up gear, and throw an error when gear is 5. (#1)

* Car class (#2)

* Car class created and given funcionality to Shift up gear, and throw an error when gear is 5.

* Added Funcionality to ShiftDownGear

* Car class  (#3)

* Car class created and given funcionality to Shift up gear, and throw an error when gear is 5.

* Added Funcionality to ShiftDownGear

* Changed initialize in gear 0, now Car initializes in Gear 1

* Re-do Tests to pass

* Game class  (#4)

* Game class created and tested when a car wins the game

* Errors in Game class when theres no winner yet and when game is over

* Die class created and tested for car positions in Game (#5)

* Added die funcionality and tested in game shift gear with diferent dice

* Adapted Die to RallyGame

* Game adapted to support two players or more, playing by turns (#6)

* Added Board and Square classes and given funcionality in game, testing effects (#7)

* Added OilSquare and Turn funcionality in Game

* Added full funcionality to OilSquare

* Fix ShiftDownGear for OilSquare effect

* Refactor carNamed

* Adjust SquareGenerator

* Added Tire and Curve funcionality

* Added someCurves funcionality in Game

* Car curves and tires tested in Game

* Game ends when any player has no tires left

* Test when winner car is the nearest to the end

* Car loses tires while going through whole turns in one turn

* Testing a random game end

* Added kilometer funcionality in Game

* deleted unused method

* deleted unused methods

* modified method

* Curve Refactor

* Board starting cars refactor

* Refactors in shift up and down gear

* Refactor extract method

* Refactor advance and curves

* format.

* rename methods

* format.

* Update README.md

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