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desihub / redrock / 6412030535 / 1
36%
main: 43%

Build:
Build:
LAST BUILD BRANCH: 0.22.0
DEFAULT BRANCH: main
Ran 04 Oct 2023 10:11PM UTC
Files 17
Run time 0s
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04 Oct 2023 10:05PM UTC coverage: 35.421%. First build
6412030535.1

Pull #253

github-actions

craigwarner-ufastro
Added GPU acceleration for per_camera logic *except for BVLS*.

Modified solve_matrices algorithm to accept PCA or BVLS as a method.
Re-orgianized logic for GPU to take advantage of existing
calc_zchi2_batch algorithm.
For some strange reason refactoring tdata to add rows for color data in
batch in 3d array on CPU takes way longer than a python loop over 2d
arrays so I left two methods for per_camera - one for GPU and one for
CPU - for now while this gets resolved.

This is not the cleanest but it is the fastest and we can revisit if we
change our mind on that.
Pull Request #253: Abhijeet per camera gpu

1080 of 3049 relevant lines covered (35.42%)

0.35 hits per line

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