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theovoss / Chess
93%

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DEFAULT BRANCH: develop
Repo Added 18 Oct 2015 03:59AM UTC
Files 24
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  • feature/manage-players
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Theo Voss
Further refine king cant move into check.

333 of 364 branches covered (91.48%)

772 of 830 relevant lines covered (93.01%)

0.93 hits per line

Relevant lines Covered
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Build:
830 RELEVANT LINES 772 COVERED LINES
0.93 HITS PER LINE
Source Files on develop
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  • List 24
  • Changed 6
  • Source Changed 6
  • Coverage Changed 6
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
108 develop Further refine king cant move into check. push 01 Oct 2020 08:53PM UTC Theo Voss travis-ci pending completion  
107 develop Account for asking for valid moves for empty squares push 30 Sep 2020 09:17PM UTC Theo Voss travis-ci pending completion  
106 develop Account for game types without an endgame piece so old game types, or ones that don't have one don't completely fail. push 29 Sep 2020 11:08PM UTC Theo Voss travis-ci pending completion  
105 develop Fix some issues with old games and with atomic - endgame definition not being in older saved games and atomic exploding and not having a piece at the end location so can't increment count. push 24 Sep 2020 08:17PM UTC Theo Voss travis-ci pending completion  
104 develop Update min python version to 3.7 since dataclasses were added in python 3.7 push 24 Sep 2020 07:30PM UTC Theo Voss travis-ci pending completion  
103 develop Refactor to account for multiple check paths, pinned pieces, pinned + check push 24 Sep 2020 06:09PM UTC Theo Voss travis-ci pending completion  
102 develop Fix castling/is threatened - had a recursion issue. reduced full paths checked in is threatened to account for conditions. more fully tested castling. push 09 Sep 2020 08:00PM UTC Theo Voss travis-ci pending completion  
101 develop Move refactor for simplifications and ease of reading. push 08 Sep 2020 07:58PM UTC Theo Voss travis-ci pending completion  
100 develop Split out pre-move checks into it's own calculator. Return destination + the move needed to get to that destination. Move is needed so we don't have to guess which move side effects or capture actions to use for the cases of en pessant and castling. push 08 Sep 2020 02:16PM UTC Theo Voss travis-ci pending completion  
99 develop Update tests to use unit test self.assert* instead of manual asserts. I like it a bit better. push 05 Sep 2020 02:06AM UTC Theo Voss travis-ci pending completion  
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