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j-richey / open_ttt_lib
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Repo Added 24 Nov 2019 06:03PM UTC
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LAST BUILD ON BRANCH issue-34-predefined-ai-difficulty-levels
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  • issue-34-predefined-ai-difficulty-levels
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Pull #38

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Merge f52df0061 into e97a4e9cd
Pull Request #38: Issue 34 predefined ai difficulty levels

83 of 83 new or added lines in 2 files covered. (100.0%)

892 of 974 relevant lines covered (91.58%)

1.35 hits per line

Relevant lines Covered
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974 RELEVANT LINES 892 COVERED LINES
1.35 HITS PER LINE
Source Files on issue-34-predefined-ai-difficulty-levels
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Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
76 issue-34-predefined-ai-difficulty-levels Merge f52df0061 into e97a4e9cd Pull #38 11 Jul 2020 11:21PM UTC web-flow travis-ci-com pending completion  
75 issue-34-predefined-ai-difficulty-levels Tweak medium and hard AI difficulties Using the ai difficulties example, I tweaked the difficulty settings to to what I think is a good starting place. Playing perfect games, it is possible to beat hard around 15% of the time. The medium difficu... push 11 Jul 2020 11:11PM UTC j-richey travis-ci-com pending completion  
74 issue-34-predefined-ai-difficulty-levels Add AI difficulty tests The AI difficulty tests ensure the different difficulty levels work as expected. For example, the easy, medium, and harder difficulties should get increasingly better at playing the game. Because of the random nature of t... push 04 Jul 2020 05:22PM UTC j-richey travis-ci-com pending completion  
73 issue-34-predefined-ai-difficulty-levels Add AI difficulties example The example allows users to see how different difficulties compare and provides a platform for designing custom difficulties. See issue #34. push 03 Jul 2020 10:59PM UTC j-richey travis-ci-com pending completion  
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