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henrysky / stellarium
12%
master: 11%

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Build:
LAST BUILD BRANCH: search_objtype
DEFAULT BRANCH: master
Repo Added 12 Nov 2024 01:20AM UTC
Token br9xLXbAZLZFftFM5cPoSNicJkpWwB5q1 regen
Build 331 Last
Files 686
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LAST BUILD ON BRANCH speedup_renderMarkerPointedCircle
branch: speedup_renderMarkerPointedCircle
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27 Mar 2025 03:14PM UTC coverage: 11.993%. Remained the same
14110241995

push

github

henrysky
Some fixes in the new sprite rendering

First of all is the switch to using Triangles instead TriangleStrip,
since we have a bunch of unconnected sprites.

Also I replaced two separate arrays of x and y coordinates with a single
array of Vec2f, which not only makes the method signature more concise,
but also avoids the need to juggle the floats between containers.

0 of 26 new or added lines in 2 files covered. (0.0%)

1 existing line in 1 file now uncovered.

14614 of 121851 relevant lines covered (11.99%)

18774.75 hits per line

Relevant lines Covered
Build:
Build:
121851 RELEVANT LINES 14614 COVERED LINES
18774.75 HITS PER LINE
Source Files on speedup_renderMarkerPointedCircle
  • Tree
  • List 631
  • Changed 3
  • Source Changed 3
  • Coverage Changed 2
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
14110241995 speedup_renderMarkerPointedCircle Some fixes in the new sprite rendering First of all is the switch to using Triangles instead TriangleStrip, since we have a bunch of unconnected sprites. Also I replaced two separate arrays of x and y coordinates with a single array of Vec2f, wh... push 27 Mar 2025 03:35PM UTC henrysky github
11.99
14099034762 speedup_renderMarkerPointedCircle speedup renderMarkerPointedCircle push 27 Mar 2025 04:56AM UTC henrysky github
11.99
See All Builds (331)

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