• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

Fundynamic / dune2themaker4j
85%
master: 78%

Build:
Build:
LAST BUILD BRANCH: fix/attacking
DEFAULT BRANCH: master
Repo Added 12 Sep 2015 05:13PM UTC
Files 144
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

LAST BUILD ON BRANCH feature/build-units-from-lightfactory
branch: feature/build-units-from-lightfactory
CHANGE BRANCH
x
Reset
  • feature/build-units-from-lightfactory
  • add-code-of-conduct-1
  • bugfix/155-ability-to-place-any-structure
  • bugfix/166-fix-animations
  • dependency/update-mockito-to-2-2-9-and-maven-compiler-plugin
  • dependency/update-to-mockito-2-2-7
  • dependency/upgrade-mockito-to-210
  • feature/63-turn-to-cell-before-moving
  • feature/83-render-explosions-appropiately
  • feature/84-units-can-attack
  • feature/build-stuff-primitively
  • feature/build-stuff-primitively-2
  • feature/concept-of-money
  • feature/death-hand
  • feature/gui-boilerplate
  • feature/harvester-part-two
  • feature/harvester-unit
  • feature/improve-movement
  • feature/load-entity-data-from-ini-file
  • feature/load-map
  • feature/power-resource
  • feature/radar
  • feature/restrict-placement-buildings
  • feature/update-dependencies
  • feature/update-to-slick-lib-102
  • fix-bug/174
  • fix-bug/build-only-stuff-from-structure-owned-by-player
  • fix/attacking
  • harvester/harvesting-logic
  • master
  • projectiles
  • refactor/remove-entity-to-cell-association
  • spike/scaling
  • update-dependencies
  • v0.0.2-alpha
  • v0.0.3-alpha

pending completion
570

push

travis-ci

stefanhendriks
Add test to cover the 'spawn unit after construction complete' case

1 of 1 new or added line in 1 file covered. (100.0%)

2268 of 2680 relevant lines covered (84.63%)

0.85 hits per line

Relevant lines Covered
Build:
Build:
2680 RELEVANT LINES 2268 COVERED LINES
0.85 HITS PER LINE
Source Files on feature/build-units-from-lightfactory
  • List 0
  • Changed 5
  • Source Changed 1
  • Coverage Changed 5
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
570 feature/build-units-from-lightfactory Add test to cover the 'spawn unit after construction complete' case push 28 Sep 2016 07:52PM UTC stefanhendriks travis-ci pending completion  
568 feature/build-units-from-lightfactory avoid unused imports push 28 Sep 2016 07:36PM UTC stefanhendriks travis-ci pending completion  
566 feature/build-units-from-lightfactory resolve codacy issues push 28 Sep 2016 07:30PM UTC stefanhendriks travis-ci pending completion  
565 feature/build-units-from-lightfactory Add map boundary check before spawning unit push 28 Sep 2016 07:20PM UTC stefanhendriks travis-ci pending completion  
562 feature/build-units-from-lightfactory Add barracks + heacvyfactory because they share same logic push 27 Sep 2016 07:53PM UTC stefanhendriks travis-ci pending completion  
559 feature/build-units-from-lightfactory Fix: buildTime for unit. Also distinguish spawnable and placeable construction. - Does not spawn a unit yet. push 25 Sep 2016 07:06PM UTC stefanhendriks travis-ci pending completion  
557 feature/build-units-from-lightfactory Several things: - PascalCasing for properties in ini files - Lightfactory is able to build units, todo: requires placement, needs to spawn - IniDataUnit introduced - Creating EntityData from IniDataUnit now, instead of long param method - Add some... push 25 Sep 2016 05:46PM UTC stefanhendriks travis-ci pending completion  
555 feature/build-units-from-lightfactory get rid of windtrap that has no transparency push 24 Sep 2016 07:32PM UTC stefanhendriks travis-ci pending completion  
See All Builds (576)
  • Repo on GitHub
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2025 Coveralls, Inc