• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

Fundynamic / dune2themaker4j
73%
master: 78%

Build:
Build:
LAST BUILD BRANCH: fix/attacking
DEFAULT BRANCH: master
Repo Added 12 Sep 2015 05:13PM UTC
Files 144
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

LAST BUILD ON BRANCH projectiles
branch: projectiles
CHANGE BRANCH
x
Reset
  • projectiles
  • add-code-of-conduct-1
  • bugfix/155-ability-to-place-any-structure
  • bugfix/166-fix-animations
  • dependency/update-mockito-to-2-2-9-and-maven-compiler-plugin
  • dependency/update-to-mockito-2-2-7
  • dependency/upgrade-mockito-to-210
  • feature/63-turn-to-cell-before-moving
  • feature/83-render-explosions-appropiately
  • feature/84-units-can-attack
  • feature/build-stuff-primitively
  • feature/build-stuff-primitively-2
  • feature/build-units-from-lightfactory
  • feature/concept-of-money
  • feature/death-hand
  • feature/gui-boilerplate
  • feature/harvester-part-two
  • feature/harvester-unit
  • feature/improve-movement
  • feature/load-entity-data-from-ini-file
  • feature/load-map
  • feature/power-resource
  • feature/radar
  • feature/restrict-placement-buildings
  • feature/update-dependencies
  • feature/update-to-slick-lib-102
  • fix-bug/174
  • fix-bug/build-only-stuff-from-structure-owned-by-player
  • fix/attacking
  • harvester/harvesting-logic
  • master
  • refactor/remove-entity-to-cell-association
  • spike/scaling
  • update-dependencies
  • v0.0.2-alpha
  • v0.0.3-alpha

pending completion
353

push

travis-ci

stefanhendriks
Quad & Trike spawn correct bullets and these also spawn correct
explosions

1302 of 1790 relevant lines covered (72.74%)

2.15 hits per line

Relevant lines Covered
Build:
Build:
1790 RELEVANT LINES 1302 COVERED LINES
2.15 HITS PER LINE
Source Files on projectiles
  • List 0
  • Changed 6
  • Source Changed 6
  • Coverage Changed 2
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
353 projectiles Quad & Trike spawn correct bullets and these also spawn correct explosions push 05 Oct 2015 06:22PM UTC stefanhendriks travis-ci pending completion  
352 projectiles make sure moving unit removes potentially two claimed cells push 04 Oct 2015 08:22PM UTC stefanhendriks travis-ci pending completion  
351 projectiles Fix facing indexing bug push 04 Oct 2015 07:27PM UTC stefanhendriks travis-ci pending completion  
348 projectiles Use the same rules as the game does push 02 Oct 2015 09:37PM UTC stefanhendriks travis-ci pending completion  
346 projectiles Move projectiles to a random coordinate within structure push 02 Oct 2015 08:26PM UTC stefanhendriks travis-ci pending completion  
345 projectiles Parameterize Particle push 02 Oct 2015 08:12PM UTC stefanhendriks travis-ci pending completion  
344 projectiles Organize imports push 02 Oct 2015 06:28PM UTC stefanhendriks travis-ci pending completion  
343 projectiles Refactor mouse behavior tests - introduce abstract mouse behavior test for basic setup push 02 Oct 2015 06:27PM UTC stefanhendriks travis-ci pending completion  
342 projectiles Test PlacingProjectileMouse push 02 Oct 2015 10:52AM UTC stefanhendriks travis-ci pending completion  
341 projectiles Use white rockets push 30 Sep 2015 08:52PM UTC stefanhendriks travis-ci pending completion  
See All Builds (576)
  • Repo on GitHub
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2025 Coveralls, Inc