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Fundynamic / dune2themaker4j
85%
master: 78%

Build:
Build:
LAST BUILD BRANCH: fix/attacking
DEFAULT BRANCH: master
Repo Added 12 Sep 2015 05:13PM UTC
Files 144
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LAST BUILD ON BRANCH feature/63-turn-to-cell-before-moving
branch: feature/63-turn-to-cell-before-moving
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  • feature/63-turn-to-cell-before-moving
  • add-code-of-conduct-1
  • bugfix/155-ability-to-place-any-structure
  • bugfix/166-fix-animations
  • dependency/update-mockito-to-2-2-9-and-maven-compiler-plugin
  • dependency/update-to-mockito-2-2-7
  • dependency/upgrade-mockito-to-210
  • feature/83-render-explosions-appropiately
  • feature/84-units-can-attack
  • feature/build-stuff-primitively
  • feature/build-stuff-primitively-2
  • feature/build-units-from-lightfactory
  • feature/concept-of-money
  • feature/death-hand
  • feature/gui-boilerplate
  • feature/harvester-part-two
  • feature/harvester-unit
  • feature/improve-movement
  • feature/load-entity-data-from-ini-file
  • feature/load-map
  • feature/power-resource
  • feature/radar
  • feature/restrict-placement-buildings
  • feature/update-dependencies
  • feature/update-to-slick-lib-102
  • fix-bug/174
  • fix-bug/build-only-stuff-from-structure-owned-by-player
  • fix/attacking
  • harvester/harvesting-logic
  • master
  • projectiles
  • refactor/remove-entity-to-cell-association
  • spike/scaling
  • update-dependencies
  • v0.0.2-alpha
  • v0.0.3-alpha

pending completion
400

push

travis-ci

stefanhendriks
Projectiles cannot take damage

1 of 1 new or added line in 1 file covered. (100.0%)

1646 of 1937 relevant lines covered (84.98%)

2.47 hits per line

Relevant lines Covered
Build:
Build:
1937 RELEVANT LINES 1646 COVERED LINES
2.47 HITS PER LINE
Source Files on feature/63-turn-to-cell-before-moving
  • List 0
  • Changed 2
  • Source Changed 1
  • Coverage Changed 2
Coverage ∆ File Lines Relevant Covered Missed Hits/Line

Recent builds

Builds Branch Commit Type Ran Committer Via Coverage
400 feature/63-turn-to-cell-before-moving Projectiles cannot take damage push 22 Oct 2015 09:55AM UTC stefanhendriks travis-ci pending completion  
398 feature/63-turn-to-cell-before-moving Create units via EntityRepository, and test spawning of explosions once a unit dies. push 22 Oct 2015 09:32AM UTC stefanhendriks travis-ci pending completion  
396 feature/63-turn-to-cell-before-moving Movements are time based now, so no need for the comment push 21 Oct 2015 06:01PM UTC stefanhendriks travis-ci pending completion  
395 feature/63-turn-to-cell-before-moving introduce turnSpeed, make speeds time based, and more. - turnSpeed is read from rules.ini - moveSpeed and turnSpeed are based on the time flow in the game - adjust rules.ini so units move quick enough in the game - add comments where required push 21 Oct 2015 06:00PM UTC stefanhendriks travis-ci pending completion  
394 feature/63-turn-to-cell-before-moving Re-use facing calculation logic between projectile and unit - For #63 push 21 Oct 2015 03:49PM UTC stefanhendriks travis-ci pending completion  
393 feature/63-turn-to-cell-before-moving Determine desired facing based on 2 facings - For #63 push 21 Oct 2015 03:43PM UTC stefanhendriks travis-ci pending completion  
392 feature/63-turn-to-cell-before-moving Add function to determine next facing to turn towards desired facing - For #63 push 21 Oct 2015 03:31PM UTC stefanhendriks travis-ci pending completion  
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