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abadger / stellarmagnate / 9
50%

Build:
DEFAULT BRANCH: master
Ran 18 Jan 2017 05:04AM UTC
Jobs 3
Files 10
Run time 2s
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Large update focused on revamping the market/commodities

Selling both cargo and equipment type commodities in the Commodity exchange
window and the Port District Window required some retooling of both the backend
and frontend code..

* Rename commodity to cargo for commodities that can be bought and sold in the marketplace
  * Plan is for commodities to be used as a general term for anything that can be bought and sold
* Add json schema for the property (like warehouse) entry
* Trim the newlines from multiline yaml data in the yaml file
* Load equipment and property information into the CommodityData structures rather than an independent data structure.
* Add the general "cargo", "property", "ship parts" categories as valid CommodiyTypes.
* Make CommodityData.type contain a frozenset of types instead of only a single type.
* Make price an instance attribugte of Commodity instead of storing it externally
* No longer seed commodity prices in the Market.  We'll have to control what Commodities are available by only creating commodity records in the Market for those that we care about.
* Return complete commodity information on market info and update, not just prices

ui.urwid
* CommodityCatalog now has a types_traded attribute that filters the commodities that it cares about
* Move elements of querying commodity price information into CommodityCatalog
* Handle hold space calculations in the PortDisplay
* Update to get query for what commodities are sold in PortDistrict.

58 of 464 relevant lines covered (12.5%)

0.38 hits per line

Jobs
ID Job ID Ran Files Coverage
1 9.1 18 Jan 2017 05:04AM UTC 0
12.5
Travis Job 9.1
2 9.2 18 Jan 2017 05:04AM UTC 0
12.5
Travis Job 9.2
3 9.3 18 Jan 2017 05:04AM UTC 0
12.5
Travis Job 9.3
Source Files on build 9
Detailed source file information is not available for this build.
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