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AAEmu / AAEmu / 29474453756
5%

Build:
DEFAULT BRANCH: develop
Ran 16 Jul 2026 05:41AM UTC
Jobs 1
Files 2094
Run time 4min
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16 Jul 2026 05:39AM UTC coverage: 4.753%. Remained the same
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fix(game): Skill Hit effect (#1457)

A Skill hit effect was always applying a gain item effect regardless if the used skill effect had the intention to create an item. It would be using whatever the value1 of the intended special effect was even if it wasn't the right effect.
The bug in #798 was caused by this issue because it would give item 18108 instead of triggering the intended skill 18108.

Solves #798 [BUG] palace cellar entrance Dungeon and packer error.

0 of 7 new or added lines in 1 file covered. (0.0%)

3292 of 69264 relevant lines covered (4.75%)

0.05 hits per line

Uncovered Changes

Lines Coverage ∆ File
7
0.0
0.0% AAEmu.Game/Models/Game/DoodadObj/Funcs/DoodadFuncSkillHit.cs
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ID Job ID Ran Files Coverage
1 29474453756.1 16 Jul 2026 05:41AM UTC 2094
4.75
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Source Files on build 29474453756
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