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AAEmu / AAEmu / 27862010063
5%

Build:
DEFAULT BRANCH: develop
Ran 20 Jun 2026 05:51AM UTC
Jobs 1
Files 2071
Run time 3min
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20 Jun 2026 05:49AM UTC coverage: 5.399% (+0.6%) from 4.849%
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feat(game): broadcast dice roll results via dedicated SCDiceValuePacket packet (#1452)

* fix(game): correct dice roll range, parsing, and invalid input handling

Roll range was exclusive of max instead of inclusive. The client's
max was read as uint and round-tripped through a string into an int,
which threw OverflowException for any value above int.MaxValue.
Read max directly as a signed int32 instead, and reject max < 1 so
Random.Next can't be called with an invalid range. Roll via
Random.Next(0, max) + 1 rather than Next(1, max + 1) so max can be
as large as int.MaxValue without max + 1 overflowing to int.MinValue.

* feat(game): broadcast dice roll results via dedicated packet

Replaces the chat-message broadcast for /roll with a new
SCDiceValuePacket carrying the player name, max, and rolled value.

4 of 12 new or added lines in 3 files covered. (33.33%)

5 existing lines in 2 files now uncovered.

1318 of 24410 relevant lines covered (5.4%)

0.13 hits per line

Uncovered Changes

Lines Coverage ∆ File
4
20.0
AAEmu.Game/Core/Packets/G2C/SCDiceValuePacket.cs
2
7.69
0.14% AAEmu.Game/Core/Managers/UnitManagers/CharacterManager.cs
2
0.0
0.0% AAEmu.Game/Core/Packets/C2G/CSRollDicePacket.cs

Coverage Regressions

Lines Coverage ∆ File
4
0.0
-15.38% AAEmu.Game/Core/Packets/G2C/SCChatMessagePacket.cs
1
0.0
0.0% AAEmu.Game/Core/Packets/C2G/CSRollDicePacket.cs
Jobs
ID Job ID Ran Files Coverage
1 27862010063.1 20 Jun 2026 05:51AM UTC 2071
4.85
GitHub Action Run
Source Files on build 27862010063
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  • List 2071
  • Changed 3
  • Source Changed 2
  • Coverage Changed 3
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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