• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

Stellarium / stellarium / 27206288687

09 Jun 2026 10:21AM UTC coverage: 10.855%. Remained the same
27206288687

push

github

10110111
Move sinh/asinh functions to the global shader prefix

They must not be defined in GLSL ES 3.00, so the prefix-generating code
only places them in the low-graphics branch.

0 of 1 new or added line in 1 file covered. (0.0%)

29 existing lines in 2 files now uncovered.

14752 of 135902 relevant lines covered (10.85%)

16833.44 hits per line

Source File
Press 'n' to go to next uncovered line, 'b' for previous

0.0
/src/core/StelOpenGL.cpp


Build SHA Not Found

The commit SHA "92fe178d4cfbc50d5e6c29880d3e5dd1961be27c" was not found in your repository, so the file cannot be loaded. This may be because you posted from a local development environment, or your CI created an ephemeral commit.

STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE TRIAL · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc