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Stellarium / stellarium / 27206288687

09 Jun 2026 10:21AM UTC coverage: 10.855%. Remained the same
27206288687

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github

10110111
Move sinh/asinh functions to the global shader prefix

They must not be defined in GLSL ES 3.00, so the prefix-generating code
only places them in the low-graphics branch.

0 of 1 new or added line in 1 file covered. (0.0%)

14752 of 135902 relevant lines covered (10.85%)

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/src/core/StelOpenGL.cpp


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