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loot / libloot / 26625579805
94%
master: 94%

Build:
Build:
LAST BUILD BRANCH: update-changelog
DEFAULT BRANCH: master
Ran 29 May 2026 08:00AM UTC
Jobs 2
Files 37
Run time 1min
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29 May 2026 07:58AM UTC coverage: 94.242%. First build
26625579805

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Ortham
Don't resolve symlink game and local paths

Path::is_dir() already resolves symlinks before checking if the path is a directory.

Passing down the resolved game path symlink to libloadorder means that when using MO2's VFS, libloadorder won't see the plugins that MO2 has "installed", because its VFS doesn't work with symlinks, so the files don't appear to be present in the symlink's target directory, they only appear to be present within the symlink directory path.

21 of 21 new or added lines in 1 file covered. (100.0%)

12357 of 13112 relevant lines covered (94.24%)

142.87 hits per line

Jobs
ID Job ID Ran Files Coverage
1 26625579805.1 29 May 2026 08:00AM UTC 37
94.18
GitHub Action Run
2 26625579805.2 29 May 2026 08:00AM UTC 37
94.17
GitHub Action Run
Source Files on build 26625579805
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  • Changed 0
  • Source Changed 0
  • Coverage Changed 0
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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