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AAEmu / AAEmu / 26331082944
5%

Build:
DEFAULT BRANCH: develop
Ran 23 May 2026 11:09AM UTC
Jobs 1
Files 2067
Run time 3min
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23 May 2026 11:07AM UTC coverage: 4.804% (-1.7%) from 6.49%
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feat(game): Add PvP Honor System, Auto-Attack overhaul, and ZoneConflict cycle fix

* Add PvP Honor System (kills, assists, escalating respawn, death debuffs)

Implements a complete PvP-honor system on top of Vanilla:

Honor distribution (zone-aware)
  - Conflict zone:  10 solo / 6 killer + 4 per assist
  - War     zone:  20 solo / 16 killer + 4 per assist
  - Other zones:    no honor (HostileFactionKills still ticks)
  - All values scaled by new WorldConfig.PvpHonorRate (default 1.0)
  - War-zone death: victim loses up to 10 honor (clamped >= 0)

Assist tracking (30s rolling window)
  - Damage-assists  - recorded in Character.ReduceCurrentHp hook
  - Heal-assists    - recorded in HealEffect.Apply hook
  - CC-assists      - read live from Stun/Root/Sleep/Silence/Cripled buffs

Escalating respawn timer
  - 15, 30, 60, 90, 120, 150, 180, 210, 240s on consecutive deaths
  - Counter resets after 5 minutes without dying
  - Stored in RezWaitDuration before SCUnitDeathPacket fires

Death-debuff routing in CSResurrectCharacterPacket
  - inPlace (player-res)  -> no debuffs at all
  - DiedInPvpWarZone      -> Leech (4424) + 5min Respawn-CD (2385)
  - DiedInPvp             -> 5min Respawn-CD only (no Weakened Body)
  - PvE death             -> Weakened Body (1128) + 5min Respawn-CD

Live broadcast
  - SCUnitPvPPointsChangedPacket x2 on every PvP kill (honor + kills)
  - SCConflictZoneHonorPointSumPacket on killer's UI

Files touched
  - Models/Game/Configurations.cs           (+PvpHonorRate)
  - Configurations/World.json               (+default 1.0)
  - Models/Game/Char/CharacterCombat.cs     (AwardPvpHonor, CollectAssists,
                                             ComputeDeathWaitTime, DoDie, ...)
  - Models/Game/Char/Character.cs           (damage-hook in ReduceCurrentHp)
  - Models/Game/Skills/Effects/HealEffect.cs (heal-hook on post-heal)
  - Core/Packets/C2G/CSResurrectCharacterPacket.cs (4-way debuff routing)

Co-Authored-By: Evenstone <evenstone@norep... (continued)

3 of 317 new or added lines in 15 files covered. (0.95%)

11 existing lines in 7 files now uncovered.

3211 of 66846 relevant lines covered (4.8%)

0.05 hits per line

Uncovered Changes

Lines Coverage ∆ File
91
3.07
0.36% AAEmu.Game/Models/Game/Char/CharacterCombat.cs
49
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0.0% AAEmu.Game/Models/Tasks/Skills/UseAutoAttackSkillTask.cs
47
0.0
AAEmu.Game/Utils/DB/HoldablesSchemaCheck.cs
29
2.72
-0.12% AAEmu.Game/Models/Game/Skills/Skill.cs
26
0.0
0.0% AAEmu.Game/Core/Packets/C2G/CSResurrectCharacterPacket.cs
13
0.0
0.0% AAEmu.Game/Models/Game/World/Zones/ZoneConflict.cs
12
3.5
-0.03% AAEmu.Game/Core/Managers/SkillManager.cs
11
0.0
AAEmu.Game/Models/Game/Items/Holdable.cs
11
0.0
0.0% AAEmu.Game/Models/Game/Skills/Effects/SpecialEffects/AutoAttack.cs
10
1.76
-0.01% AAEmu.Game/Models/Game/Char/Character.cs
7
3.39
-0.02% AAEmu.Game/Core/Managers/ItemManager.cs
3
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0.0% AAEmu.Game/Core/Packets/G2C/SCSkillFiredPacket.cs
3
0.0
0.0% AAEmu.Game/Models/Game/Skills/Effects/HealEffect.cs
1
21.67
-0.37% AAEmu.Game/GameService.cs
1
24.24
-0.76% AAEmu.Game/Models/Game/Configurations.cs

Coverage Regressions

Lines Coverage ∆ File
3
0.0
0.0% AAEmu.Game/Models/Game/World/Zones/ZoneConflict.cs
3
0.0
0.0% AAEmu.Game/Models/Tasks/Skills/UseAutoAttackSkillTask.cs
1
3.39
-0.02% AAEmu.Game/Core/Managers/ItemManager.cs
1
0.0
0.0% AAEmu.Game/Core/Packets/C2G/CSResurrectCharacterPacket.cs
1
0.0
0.0% AAEmu.Game/Core/Packets/G2C/SCSkillFiredPacket.cs
1
3.07
0.36% AAEmu.Game/Models/Game/Char/CharacterCombat.cs
1
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0.0% AAEmu.Game/Models/Game/Skills/Effects/SpecialEffects/AutoAttack.cs
Jobs
ID Job ID Ran Files Coverage
1 26331082944.1 23 May 2026 11:09AM UTC 2067
4.8
GitHub Action Run
Source Files on build 26331082944
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  • Coverage Changed 14
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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