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TimothyLuke / GSE-Advanced-Macro-Compiler / 25614710936
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DEFAULT BRANCH: master
Ran 09 May 2026 11:43PM UTC
Jobs 1
Files 0
Run time 1min
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09 May 2026 11:31PM UTC coverage: 0.0%. Remained the same
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TimothyLuke
#1890 Colour code corrections — UI editor decode/disable-coloring wiring

Editor.lua:
  - GetCompiledMacroBodyLength — decode before measuring length.
  - Raw editor compile/cancel — decode input before loadstring; disable
    IndentationLib on widget release/cancel so stale colouring doesn't leak.
  - Per-action save (cfg.sourceBox) — StoreMacroEditorText for macro fields,
    DecodeEditorText for everything else.
  - Raw-edit button — sanitize sequence version before opening raw editor.
  - Macro action render — repair leaked markup on action.macro before display,
    decode spelltext for non-macro types, decode in OnTextChanged callbacks.
  - macroEditBox — DisableMultilineEditorColoring on creation/release; decode
    text on change with a recursion guard before storing via StoreMacroEditorText.

Editor_Actions.lua:
  - Wrap each spellEditBox:GetText() with DecodeEditorText (or
    StoreMacroEditorText for macro radio).
  - Compiled-side-panel + visible-char count both decoded.

Editor_Macro.lua:
  - Macro template / compiled-template / OnTextChanged paths decode through
    DecodeMacroEditorText / StoreMacroEditorText.
  - Manual macro display SetText decoded.

Editor_Variable.lua:
  - OnRelease callback disables IndentationLib on the value editor.

MacroCompare.lua:
  - DisableCompareColoring on close, action button, and OnRelease for both
    diff columns.

MacroPreview.lua:
  - DisablePreviewColoring on PreviewLabel OnRelease.

QoL.lua (GameMode > 10 retail-spell editor):
  - Mirrors Editor.lua's macroEditBox pattern: repair-on-display, decode
    OnTextChanged with recursion guard, DisableMultilineEditorColoring on
    create/release, count + side-panel through decode helpers.

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