• Home
  • Features
  • Pricing
  • Docs
  • Announcements
  • Sign In

AAEmu / AAEmu / 24148238471
5%

Build:
DEFAULT BRANCH: develop
Ran 08 Apr 2026 05:09PM UTC
Jobs 1
Files 2070
Run time 4min
Badge
Embed ▾
README BADGES
x

If you need to use a raster PNG badge, change the '.svg' to '.png' in the link

Markdown

Textile

RDoc

HTML

Rst

08 Apr 2026 05:05PM UTC coverage: 4.857% (-0.02%) from 4.88%
24148238471

push

github

web-flow
feat(game): Marine mechanics part5 (#1409)

* Fix #1404 — phantom ship equipment crash (stale bind / incomplete doodad cleanup)

* Add ship collision resolution against collide_ship doodads

* feat(physics): ship collision with emerged cliffs (ShipCliffInteraction)

* (physics): ship cliff collision — emerged rock only, softer contact, shared doodad resolve

* Siege AoE vs ships: mass-box hull hits

* fix(skills): respect TargetAreaCount for AoE and position casts

* refactor(physics): reuse ShipShipInteraction OBB SAT in ShipDoodadInteraction

* perf(physics): cut ship–doodad GetAround allocations in hot loop

* perf(physics): tighten ShipSiegeAoEHit pivot query slack to 100m

* static barrier clear

* Add ship static barriers from BAI (GeoDataMode, no extra config)

* static barrier tunning phys

* fix(ship): periodic hull damage when hitting cliffs, doodads, static barriers

* phys ship-barrier tunning

* Ship static barriers: reuse snapshot buffer; consolidate BAI mission ingest

* Ship static barriers: spatial grid broadphase; buffer snapshot removal

* fix(physics): gate ship static barrier resolve behind GeoDataMode

* fix(physics): avoid cell VerifyCellLoaded under barrier lock

* fix: map Jitter coords to world space for ship water surface queries

* dedupe jitter→world conversion and centralize water surface queries

2 of 362 new or added lines in 11 files covered. (0.55%)

4 existing lines in 3 files now uncovered.

3197 of 65821 relevant lines covered (4.86%)

0.05 hits per line

Uncovered Changes

Lines Coverage ∆ File
111
0.0
AAEmu.Game/Core/Managers/World/ShipStaticBarrierBaiIngestor.cs
96
0.0
AAEmu.Game/Physics/ShipStaticBarrierInteraction.cs
54
0.0
AAEmu.Game/Models/Game/World/ShipStaticBarrierZones.cs
49
0.0
AAEmu.Game/Physics/ShipStaticBarrierSpatialGrid.cs
23
0.0
0.0% AAEmu.Game/Core/Managers/World/PhysicsManager.cs
13
0.0
0.0% AAEmu.Game/Models/Game/Units/Slave.cs
5
0.0
0.0% AAEmu.Game/Physics/ShipCliffInteraction.cs
3
16.04
0.66% AAEmu.Game/Models/Game/World/WorldInstance.cs
3
0.0
0.0% AAEmu.Game/Physics/ShipShoreInteraction.cs
2
0.0
0.0% AAEmu.Game/Physics/ShipDoodadInteraction.cs
1
17.24
-0.04% AAEmu.Game/Core/Managers/World/WorldManager.cs

Coverage Regressions

Lines Coverage ∆ File
2
0.0
0.0% AAEmu.Game/Core/Managers/World/PhysicsManager.cs
1
0.0
0.0% AAEmu.Game/Physics/ShipCliffInteraction.cs
1
0.0
0.0% AAEmu.Game/Physics/ShipDoodadInteraction.cs
Jobs
ID Job ID Ran Files Coverage
1 24148238471.1 08 Apr 2026 05:07PM UTC 2070
4.86
GitHub Action Run
Source Files on build 24148238471
  • Tree
  • List 2070
  • Changed 8
  • Source Changed 8
  • Coverage Changed 8
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
  • Back to Repo
  • Github Actions Build #24148238471
  • c3af3e8f on github
  • Prev Build on develop (#24047290628)
  • Next Build on develop (#24306862963)
  • Delete
STATUS · Troubleshooting · Open an Issue · Sales · Support · CAREERS · ENTERPRISE · START FREE · SCHEDULE DEMO
ANNOUNCEMENTS · TWITTER · TOS & SLA · Supported CI Services · What's a CI service? · Automated Testing

© 2026 Coveralls, Inc