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rm-hull / thrust / 24007137805
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Build:
DEFAULT BRANCH: main
Ran 05 Apr 2026 05:55PM UTC
Jobs 1
Files 25
Run time 1min
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05 Apr 2026 05:54PM UTC coverage: 0.0%. Remained the same
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Rudimentary main game loop (experiment) (#2)

* feat: implement initial game loop and render logic

- Move sprite initialization to `gamedata` package to centralize
  asset loading.
- Introduce `GameLoopScene` to manage player movement, terrain
  rendering, and object placement.
- Refactor `Sprite` struct to decouple from screen bounds.
- Update `main` to bypass terminal scenes for active gameplay
  prototyping.

* feat: implement camera centering and intro sequence

- Centered the camera on the player using `screen` dimensions.
- Refactored `DrawObject` into the `Draw` loop for better coordinate
  handling.
- Enabled the intro splash screen and terminal text.
- Updated initial game level selection.

```mermaid
sequenceDiagram
    participant Camera
    participant Terrain
    participant LevelObjects

    Camera->>Terrain: Offset by screen center
    Camera->>LevelObjects: Translate relative to player
    Note over LevelObjects: Loop draws all active objects
```

* feat: add gravity and tune movement physics

- Add `Gravity` field to `Sprite` struct to enable vertical
  acceleration.
- Adjust `MoveForward` parameters and thrust intensity for
  better control.
- Update default game level to 2.

```mermaid
sequenceDiagram
    participant S as Sprite
    participant U as Update()
    U->>S: Apply Gravity to Velocity.Y
    U->>S: Add Velocity to Position
```

0 of 112 new or added lines in 4 files covered. (0.0%)

0 of 719 relevant lines covered (0.0%)

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internal/scene/game_loop.go
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Jobs
ID Job ID Ran Files Coverage
1 24007137805.1 05 Apr 2026 05:55PM UTC 25
0.0
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Source Files on build 24007137805
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