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AAEmu / AAEmu / 23951802116
5%

Build:
DEFAULT BRANCH: develop
Ran 03 Apr 2026 03:36PM UTC
Jobs 1
Files 2061
Run time 3min
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03 Apr 2026 03:34PM UTC coverage: 4.902% (-0.06%) from 4.966%
23951802116

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feat(game): full ship physics implementation (#1402)

* feat(physics): ship movement and steering improvements part 3

* Fix ship side-contact: tune hull damage threshold and separation for ship-ship SAT

* visualize real Jitter hull box + add runtime tuning

* physics ship-shore tune

* physics ship-shore tune final

* physics all tune final

* cleanup tuning-debug 1-5

* optimization mat1

* Description of ship physics parameters for tuning

* Broadcast ship collision damage as SCEnvDamagePacket (Collision) targeting the damaged ship

* Use JVector.ToVector() in ShipTuningDebug instead of duplicate phys→game helpers

* Extract ReplicationSmoothing from ShipController into ReplicationSmoothing.cs

* Remove unused waterLevel / _waterLevel from ShipController

* Remove unused MinSteerVelAsDegPerSec from ShipController

* Avoid double _shipControllers lookup in physics tick

* Log ShipTuningDebug.TickShip failures at Debug level (no silent swallow)

* Defer loot doodad deletion via TaskManager and make Doodad.Delete() idempotent

* Continue multi-item DoodadFuncLootItem groups when one roll fails (DoFunc return)

* Preserve damped lateral hull velocity on open water (ship motion feels less rail‑locked

* Simplify isOnLand check in ApplyOnLandPhysics (remove redundant depth condition

* Remove redundant ThrottleRequest/SteeringRequest resets in beached control clear

* Use short ShipTuningDebug

* ShipTuningDebug.DespawnAll from RemoveShip to clear static debug state

* makeup

* RemoveShip: take ships off Jitter only on the physics thread; clear _shipControllers

0 of 1049 new or added lines in 12 files covered. (0.0%)

7 existing lines in 5 files now uncovered.

3195 of 65175 relevant lines covered (4.9%)

0.05 hits per line

New Missed Lines in Diff

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0.0% AAEmu.Game/Core/Managers/SlaveManager.cs
1
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0.0% AAEmu.Game/Models/Game/DoodadObj/Funcs/DoodadFuncLootItem.cs
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AAEmu.Game/Models/Tasks/Doodads/DoodadDeleteTask.cs
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AAEmu.Game/Physics/ReplicationSmoothing.cs
11
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0.0% AAEmu.Game/Core/Packets/C2G/CSLootOpenBagPacket.cs
15
4.09
-0.17% AAEmu.Game/Models/Game/DoodadObj/Doodad.cs
20
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0.0% AAEmu.Game/Models/Game/Units/Slave.cs
101
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0.0% AAEmu.Game/Physics/ShipController.cs
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0.0% AAEmu.Game/Core/Managers/World/PhysicsManager.cs
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AAEmu.Game/Physics/ShipShoreInteraction.cs
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AAEmu.Game/Physics/ShipShipInteraction.cs
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AAEmu.Game/Physics/Debug/ShipTuningDebug.cs

Uncovered Existing Lines

Lines Coverage ∆ File
1
4.09
-0.17% AAEmu.Game/Models/Game/DoodadObj/Doodad.cs
1
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0.0% AAEmu.Game/Models/Game/DoodadObj/Funcs/DoodadFuncLootItem.cs
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0.0% AAEmu.Game/Models/Game/Units/Slave.cs
1
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0.0% AAEmu.Game/Physics/ShipController.cs
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0.0% AAEmu.Game/Core/Managers/World/PhysicsManager.cs
Jobs
ID Job ID Ran Files Coverage
1 23951802116.1 03 Apr 2026 03:36PM UTC 2061
4.9
GitHub Action Run
Source Files on build 23951802116
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  • Coverage Changed 6
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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