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TTRPG-Dev / ex_ttrpg_dev / f0bd7a60a552cd860e4de129511a6e35c2f09212-PR-74
95%
main: 87%

Build:
Build:
LAST BUILD BRANCH: qmalcolm--feat-harden-config-error-messages
DEFAULT BRANCH: main
Ran 21 Mar 2026 10:35PM UTC
Jobs 1
Files 15
Run time 1min
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21 Mar 2026 10:34PM UTC coverage: 95.186%. Remained the same
f0bd7a60a552cd860e4de129511a6e35c2f09212-PR-74

Pull #74

github

QMalcolm
Add armor class to dnd_5e_srd

Three nodes: armor_class.base (accumulator, base 10), armor_class.dex_bonus
(accumulator, base = DEX modifier), armor_class.total (formula = base + dex_bonus).

Each armor piece contributes to base and dex_bonus when equipped:
- Light armor: contributes (ac_base - 10) to base; full DEX applies
- Medium armor: contributes (ac_base - 10) to base; caps DEX at +2 via
  -(max(0, DEX_mod - 2)) effect on dex_bonus
- Heavy armor: contributes (ac_base - 10) to base; negates DEX via
  -DEX_mod effect on dex_bonus
- Shield: contributes +2 to base

Using accumulators for base and dex_bonus keeps the door open for future
effects (e.g. Mage Armor, natural armor, unarmored defense class features).
Pull Request #74: Add armor class to dnd_5e_srd

435 of 457 relevant lines covered (95.19%)

2081.07 hits per line

Jobs
ID Job ID Ran Files Coverage
1 f0bd7a60a552cd860e4de129511a6e35c2f09212-PR-74.1 21 Mar 2026 10:35PM UTC 15
95.19
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Source Files on build f0bd7a60a552cd860e4de129511a6e35c2f09212-PR-74
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