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AAEmu / AAEmu / 23381673443
5%

Build:
DEFAULT BRANCH: develop
Ran 21 Mar 2026 02:27PM UTC
Jobs 1
Files 2051
Run time 3min
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21 Mar 2026 02:25PM UTC coverage: 5.02% (-0.02%) from 5.042%
23381673443

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feat(game): implement buff persistence system by Evenstone (#1394)

Co-authored-by: Evenstone

- Save active buffs to the database on character logout and restore them upon login.
- Introduce `BuffSaveRuleType` enum to better visualize the types of save rules.
- Control persistence logic for buffs, filtering for long-duration consumables and premium effects while excluding short-term combat debuffs.
- Refactor `BuffTemplate` and `SkillManager` to use modern C# features, including `init`-only properties and string interpolation.
- Handle "RealTime" buffs by calculating offline time elapsed during the restoration process.
- Ensure all buff-related tasks are cancelled on disconnect to prevent stale state.

11 of 316 new or added lines in 7 files covered. (3.48%)

3 existing lines in 3 files now uncovered.

3192 of 63587 relevant lines covered (5.02%)

0.05 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
1
0.0
0.0% AAEmu.Game/Core/Network/Connections/GameConnection.cs
1
0.0
0.0% AAEmu.Game/Core/Packets/C2G/CSSelectCharacterPacket.cs
1
1.67
-0.0% AAEmu.Game/Models/Game/Char/Character.cs
1
3.06
0.0% AAEmu.Game/Models/Game/Skills/Templates/BuffTemplate.cs
1
0.0
0.0% AAEmu.Game/Models/Tasks/Doodads/DoodadFuncFinalTask.cs
142
3.58
-0.51% AAEmu.Game/Core/Managers/SkillManager.cs
158
1.55
-0.55% AAEmu.Game/Models/Game/Units/Buffs.cs

Uncovered Existing Lines

Lines Coverage ∆ File
1
3.58
-0.51% AAEmu.Game/Core/Managers/SkillManager.cs
1
0.0
0.0% AAEmu.Game/Core/Network/Connections/GameConnection.cs
1
3.06
0.0% AAEmu.Game/Models/Game/Skills/Templates/BuffTemplate.cs
Jobs
ID Job ID Ran Files Coverage
1 23381673443.1 21 Mar 2026 02:27PM UTC 2051
5.02
GitHub Action Run
Source Files on build 23381673443
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  • Changed 7
  • Source Changed 7
  • Coverage Changed 6
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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