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AAEmu / AAEmu / 23110973097
5%

Build:
DEFAULT BRANCH: develop
Ran 15 Mar 2026 01:08PM UTC
Jobs 1
Files 2041
Run time 3min
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15 Mar 2026 01:06PM UTC coverage: 4.965% (+0.001%) from 4.964%
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fix(game): ensure NPC custom model parameters are correctly applied (#1392)

- Assign `Unit.ModelParams` from the `Npc` template's `ModelParams` so `SCUnitState` can actually write it to the client.

- Set the underlying type of `UnitCustomModelType` to byte so it can used more easily for compares.

- Refactor `SCUnitStatePacket` to remove redundant unit casting and object allocations in `Inventory_Equip`.

- Clean up packet code by simplifying ternary expressions and fixing comment typos.

- Adjust visibility of several model parameter properties to improve encapsulation.

- Added `ORDER BY id` to `item_body_parts` queries. This ensures consistent row ordering during model parameter loading, preventing potential issues with NPC looks. This is needed because it's possible to the same slot is assigned multiple times in the database.

1 of 20 new or added lines in 5 files covered. (5.0%)

5 existing lines in 2 files now uncovered.

3141 of 63262 relevant lines covered (4.97%)

0.05 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
1
3.41
0.0% AAEmu.Game/Core/Managers/ItemManager.cs
1
7.68
0.0% AAEmu.Game/Core/Managers/UnitManagers/CharacterManager.cs
2
1.57
-0.0% AAEmu.Game/Core/Managers/UnitManagers/NpcManager.cs
7
6.19
0.12% AAEmu.Game/Models/Game/Units/UnitCustomModelParams.cs
8
0.0
0.0% AAEmu.Game/Core/Packets/G2C/SCUnitStatePacket.cs

Uncovered Existing Lines

Lines Coverage ∆ File
2
0.0
0.0% AAEmu.Game/Core/Packets/G2C/SCUnitStatePacket.cs
3
6.19
0.12% AAEmu.Game/Models/Game/Units/UnitCustomModelParams.cs
Jobs
ID Job ID Ran Files Coverage
1 23110973097.1 15 Mar 2026 01:08PM UTC 2041
4.97
GitHub Action Run
Source Files on build 23110973097
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  • Changed 5
  • Source Changed 5
  • Coverage Changed 3
Coverage ∆ File Lines Relevant Covered Missed Hits/Line
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