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stevearc / godot_parser / #81
96%
master: 96%

Build:
Build:
LAST BUILD BRANCH: multi_godot_version_support
DEFAULT BRANCH: master
Ran 24 Feb 2026 04:59AM UTC
Jobs 1
Files 10
Run time 1min
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24 Feb 2026 04:58AM UTC coverage: 95.754% (+0.1%) from 95.652%
#81

Pull #22

github

web-flow
Merge fade4a0a4 into 4aec5d3c2
Pull Request #22: Multi godot version support

343 of 370 branches covered (92.7%)

Branch coverage included in aggregate %.

545 of 569 new or added lines in 10 files covered. (95.78%)

1213 of 1255 relevant lines covered (96.65%)

0.97 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
1
94.44
godot_parser/id_generator.py
1
97.06
4.08% godot_parser/util.py
2
97.14
godot_parser/output.py
4
96.81
-3.19% godot_parser/sections.py
7
94.96
-0.43% godot_parser/objects.py
9
93.44
3.02% godot_parser/files.py
Jobs
ID Job ID Ran Files Coverage
1 #81.1 24 Feb 2026 04:59AM UTC 10
95.75
Source Files on build #81
  • Tree
  • List 10
  • Changed 6
  • Source Changed 0
  • Coverage Changed 6
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses
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