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MeltyPlayer / MeltyTool / 21127748433

19 Jan 2026 06:35AM UTC coverage: 42.324% (-0.03%) from 42.349%
21127748433

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MeltyPlayer
Switched GDL to load models as a billion separate nodes to just load a single model with many meshes instead. This is vastly more performant when rendering.

6867 of 18364 branches covered (37.39%)

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0 of 91 new or added lines in 6 files covered. (0.0%)

1 existing line in 1 file now uncovered.

29412 of 67353 relevant lines covered (43.67%)

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Source File
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0.0
/FinModelUtility/UniversalAssetTool/UniversalAssetTool/src/api/GlobalModelLoader.cs
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using ac.api;
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using Celeste64.api;
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using grezzo.api;
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using sysdolphin.api;
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using fin.model;
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using fin.model.io;
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using fin.model.io.importers;
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using glo.api;
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using gm.api;
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using hw.api;
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using jsystem.api;
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using level5.api;
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using pikmin1.api;
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using modl.api;
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using nitro.api;
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using sm64ds.api;
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using ttyd.api;
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using UoT.api;
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using visceral.api;
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using vrml.api;
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using xmod.api;
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using fin.model.io.importers.assimp;
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using fin.model.io.importers.gltf;
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using gdl.api;
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using marioartist.api;
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using rollingMadness.api;
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using sonicadventure.api;
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namespace uni.api;
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public sealed class GlobalModelImporter : IModelImporter<IModelFileBundle> {
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  public IModel Import(IModelFileBundle modelFileBundle)
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    => modelFileBundle switch {
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        AnimalCrossingModelFileBundle animalCrossingModelFileBundle
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            => new AnimalCrossingModelImporter().Import(animalCrossingModelFileBundle),
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        AseMeshModelFileBundle aseMeshModelFileBundle
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            => new AseMeshModelImporter().Import(aseMeshModelFileBundle),
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        AssimpModelFileBundle assimpModelFileBundle
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            => new AssimpModelImporter().Import(assimpModelFileBundle),
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        IBattalionWarsModelFileBundle battalionWarsModelFileBundle
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            => new BattalionWarsModelImporter().Import(
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                battalionWarsModelFileBundle),
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        BmdModelFileBundle bmdModelFileBundle
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            => new BmdModelImporter().Import(bmdModelFileBundle),
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        Celeste64MapModelFileBundle celeste64MapModelFileBundle
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            => new Celeste64MapModelImporter().Import(
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                celeste64MapModelFileBundle),
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        CmbModelFileBundle cmbModelFileBundle
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            => new CmbModelImporter().Import(cmbModelFileBundle),
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        DatModelFileBundle datModelFileBundle
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            => new DatModelImporter().Import(datModelFileBundle),
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        D3dModelFileBundle modModelFileBundle
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            => new D3dModelImporter().Import(modModelFileBundle),
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        GauntletDarkLegacyModelFileBundle animModelFileBundle
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            => new GauntletDarkLegacyModelImporter().Import(animModelFileBundle),
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        GauntletDarkLegacyWorldModelFileBundle animModelFileBundle
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            => new GauntletDarkLegacyWorldModelImporter().Import(animModelFileBundle),
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        GeoModelFileBundle geoModelFileBundle
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            => new GeoModelImporter().Import(geoModelFileBundle),
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        GloModelFileBundle gloModelFileBundle
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            => new GloModelImporter().Import(gloModelFileBundle),
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        GltfModelFileBundle gltfModelFileBundle
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            => new GltfModelImporter().Import(gltfModelFileBundle),
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        Ma3d1ModelFileBundle ma3d1ModelFileBundle
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            => new Ma3d1ModelLoader().Import(ma3d1ModelFileBundle),
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        MeleeModelFileBundle meleeModelFileBundle
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            => new MeleeModelImporter().Import(meleeModelFileBundle),
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        ModModelFileBundle modModelFileBundle
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            => new ModModelImporter().Import(modModelFileBundle),
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        NsbmdModelFileBundle nsbmdModelFileBundle
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            => new NsbmdModelImporter().Import(nsbmdModelFileBundle),
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        OmdModelFileBundle omdModelFileBundle
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            => new OmdModelImporter().Import(omdModelFileBundle),
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        OotModelFileBundle ootModelFileBundle
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            => new OotModelImporter().Import(ootModelFileBundle),
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        PedModelFileBundle pedModelFileBundle
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            => new PedModelImporter().Import(pedModelFileBundle),
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        Sm64dsModelFileBundle sm64dsModelFileBundle
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            => new Sm64dsModelImporter().Import(sm64dsModelFileBundle),
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        SonicAdventureModelFileBundle sonicAdventureModelFileBundle
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            => new SonicAdventureModelFileImporter().Import(
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                sonicAdventureModelFileBundle),
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        TstltModelFileBundle tstltModelFileBundle
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            => new TstltModelLoader().Import(tstltModelFileBundle),
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        TtydModelFileBundle ttydModelFileBundle
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            => new TtydModelImporter().Import(ttydModelFileBundle),
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        VbModelFileBundle vbModelFileBundle
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            => new VbModelImporter().Import(vbModelFileBundle),
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        VrmlModelFileBundle vrmlModelFileBundle
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            => new VrmlModelImporter().Import(vrmlModelFileBundle),
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        XcModelFileBundle xcModelFileBundle
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            => new XcModelImporter().Import(xcModelFileBundle),
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        XmodModelFileBundle xmodModelFileBundle
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            => new XmodModelImporter().Import(xmodModelFileBundle),
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        XtdModelFileBundle xtdModelFileBundle
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            => new XtdModelImporter().Import(xtdModelFileBundle),
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        ZsiModelFileBundle zsiModelFileBundle
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            => new ZsiModelImporter().Import(zsiModelFileBundle),
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        _ => throw new ArgumentOutOfRangeException(nameof(modelFileBundle))
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    };
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}
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