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MeltyPlayer / MeltyTool / 20982513833

14 Jan 2026 04:35AM UTC coverage: 41.138% (-0.8%) from 41.907%
20982513833

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MeltyPlayer
Fixed broken shader source tests.

6752 of 18485 branches covered (36.53%)

Branch coverage included in aggregate %.

28650 of 67572 relevant lines covered (42.4%)

64006.02 hits per line

Source File
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0.0
/FinModelUtility/UniversalAssetTool/UniversalAssetTool/src/api/GlobalSceneLoader.cs
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using Celeste64.api;
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using fin.scene;
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using games.pikmin2.api;
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using gdl.api;
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using grezzo.api;
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using hw.api;
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using mkdd.api;
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using modl.api;
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using pmdc.api;
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using sm64.api;
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using vhr.api;
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using vrml.api;
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namespace uni.api;
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public sealed class GlobalSceneImporter : ISceneImporter<ISceneFileBundle> {
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  public IScene Import(ISceneFileBundle sceneFileBundle)
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    => sceneFileBundle switch {
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        BolSceneFileBundle bolSceneFileBundle
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            => new BolSceneImporter().Import(bolSceneFileBundle),
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        BwSceneFileBundle bwSceneFileBundle
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            => new BwSceneImporter().Import(bwSceneFileBundle),
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        Celeste64MapSceneFileBundle celeste64MapSceneFileBundle
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            => new Celeste64MapSceneImporter().Import(
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                celeste64MapSceneFileBundle),
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        GauntletDarkLegacySceneFileBundle gauntletDarkLegacySceneFileBundle
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            => new GauntletDarkLegacySceneImporter().Import(
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                gauntletDarkLegacySceneFileBundle),
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        LvlSceneFileBundle lvlSceneFileBundle
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            => new LvlSceneImporter().Import(lvlSceneFileBundle),
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        Pikmin2SceneFileBundle pikmin2SceneFileBundle
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            => new Pikmin2SceneImporter().Import(pikmin2SceneFileBundle),
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        Sm64LevelSceneFileBundle sm64LevelSceneFileBundle
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            => new Sm64LevelSceneImporter().Import(
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                sm64LevelSceneFileBundle),
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        VictoryHeatRallyTrackSceneFileBundle vhrSceneFileBundle
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            => new VictoryHeatRallyTrackSceneImporter().Import(
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                vhrSceneFileBundle),
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        VisSceneFileBundle visSceneFileBundle
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            => new VisSceneImporter().Import(visSceneFileBundle),
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        VrmlSceneFileBundle vrmlSceneFileBundle
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            => new VrmlSceneImporter().Import(vrmlSceneFileBundle),
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        ZsiSceneFileBundle zsiSceneFileBundle
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            => new ZsiSceneImporter().Import(zsiSceneFileBundle),
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        _ => throw new ArgumentOutOfRangeException(nameof(sceneFileBundle))
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    };
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}
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