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loot / libloot / 20658961411
93%
master: 94%

Build:
Build:
LAST BUILD BRANCH: release-0.29.0
DEFAULT BRANCH: master
Ran 02 Jan 2026 01:34PM UTC
Jobs 2
Files 37
Run time 1min
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02 Jan 2026 01:16PM UTC coverage: 93.324% (-0.09%) from 93.416%
20658961411

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Ortham
Rename CMake target from loot to libloot

On Windows using "loot" causes a name collisions with LOOT itself:

- for the MSVC project name, it clashes with LOOT's own project,
  despite the difference in case. This means that you can't build LOOT
  in Visual Studio when using FetchContent to handle the libloot
  dependency (running CMake on the CLI works though).
- for the PDB file, LOOT has LOOT.pdb and libloot has loot.pdb, which
  appear to be the same due to file paths being case-insensitive. This
  makes it more difficult to debug LOOT with the relevant debug info
  loaded.

Renaming the CMake target adds a "lib" prefix to the Visual Studio
project name and the artifact filenames:

- loot.vcxproj* -> libloot.vcxproj*
- loot.dll -> libloot.dll
- loot.lib -> libloot.lib
- loot.pdb -> libloot.pdb

The Linux build artifact filenames are unchanged, as they already had
the "lib" prefix.

11169 of 11968 relevant lines covered (93.32%)

142.04 hits per line

Jobs
ID Job ID Ran Files Coverage
1 20658961411.1 02 Jan 2026 01:34PM UTC 37
93.25
GitHub Action Run
2 20658961411.2 02 Jan 2026 01:34PM UTC 37
93.24
GitHub Action Run
Source Files on build 20658961411
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  • Changed 1
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  • Coverage Changed 1
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