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shader-slang / slang-rhi / 20224334903
21%

Build:
DEFAULT BRANCH: main
Ran 15 Dec 2025 07:46AM UTC
Jobs 3
Files 239
Run time 3min
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15 Dec 2025 07:43AM UTC coverage: 32.191%. Remained the same
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Fix ray tracing test compilation with ToT slang (#605)

Disable some code that is failing to compile against Slang ToT.

Specifically, ifdef out Slang code that calls ObjectRayOrigin and
ObjectRayDirection from closest hit programs. Slang correctly rejects
this when targeting CUDA/OptiX, since OptiX disallows those intrinsics
in closest hit.

Also disable D3D12 code that calls MakeMotionHit and TraceMotionRay.
It's unclear if these are failing due to bugs in Slang, but we don't
test them anyway (slang-rhi doesn't support motion blur for D3D12 yet).

4580 of 18990 branches covered (24.12%)

Branch coverage included in aggregate %.

15317 of 42819 relevant lines covered (35.77%)

122.57 hits per line

Jobs
ID Job ID Ran Files Coverage
2 linux-x86_64 - 20224334903.2 15 Dec 2025 07:45AM UTC 166
23.43
GitHub Action Run
3 macos-aarch64 - 20224334903.3 15 Dec 2025 07:49AM UTC 157
7.05
GitHub Action Run
3 windows-x86_64 - 20105261307.3 10 Dec 2025 04:19PM UTC 216
33.83
GitHub Action Run
Source Files on build 20224334903
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