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shader-slang / slang-rhi / 18283400681
23%

Build:
DEFAULT BRANCH: main
Ran 06 Oct 2025 02:05PM UTC
Jobs 3
Files 237
Run time 1min
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06 Oct 2025 02:00PM UTC coverage: 68.949% (+0.2%) from 68.722%
18283400681

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Fix format conversion (#529)

* Improve format conversion functions

- properly handle signed/unsigned ints
- separate function for clamping int values
- only provide int packing/unpacking for integer formats

* Clamp clear value for clearTextureUint/clearTextureSint commands

Different APIs/drivers handle the clear value differently (clamping vs. masking). This makes sure slang-rhi behaves deterministic across these differences.

* Enable clear texture test on WARP device

This now works because we clamp the clear value in slang-rhi.

* Fix texture clearing logic in texture tests

10347 of 18492 branches covered (55.95%)

Branch coverage included in aggregate %.

53 of 74 new or added lines in 3 files covered. (71.62%)

8 existing lines in 2 files now uncovered.

31304 of 41916 relevant lines covered (74.68%)

120874.49 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
21
80.64
21.31% src/format-conversion.h

Uncovered Existing Lines

Lines Coverage ∆ File
3
80.64
21.31% src/format-conversion.h
5
76.0
-6.0% src/metal/metal-fence.cpp
Jobs
ID Job ID Ran Files Coverage
2 linux-x86_64 - 18283400681.2 06 Oct 2025 02:05PM UTC 161
63.46
GitHub Action Run
3 macos-aarch64 - 18283400681.3 06 Oct 2025 02:05PM UTC 156
39.05
GitHub Action Run
3 windows-x86_64 - 17461296158.3 04 Sep 2025 10:47AM UTC 214
66.8
GitHub Action Run
Source Files on build 18283400681
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  • List 237
  • Changed 8
  • Source Changed 3
  • Coverage Changed 8
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses
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