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AAEmu / AAEmu / 17879300280
2%

Build:
DEFAULT BRANCH: develop
Ran 20 Sep 2025 11:31AM UTC
Jobs 1
Files 2068
Run time 3min
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20 Sep 2025 11:29AM UTC coverage: 2.256% (-0.007%) from 2.263%
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fix: improve region handling and object visibility updates (#1322)

### Why
- Players could receive false removal packets when objects moved between regions, causing them to "disappear" while still in range.
- Child objects did not properly update their regions when the parent moved, leading to inconsistencies in visibility.
- Comments were inconsistent and unclear.

### How
- Filter removal packets: only send to players truly outside the object's region and its neighbors.
- Add recursive region update for child objects when the parent region changes.
- Ensure children are correctly added on first spawn.
- Cleaned up and unified inline documentation for better maintainability.

### Impact
- Prevents incorrect visibility updates and reduces client/server desync.
- Ensures more reliable world state synchronization for all players.
- No breaking API changes, only internal logic improvements.

476 of 26972 branches covered (1.76%)

Branch coverage included in aggregate %.

0 of 38 new or added lines in 2 files covered. (0.0%)

13 existing lines in 3 files now uncovered.

2144 of 89188 relevant lines covered (2.4%)

2.34 hits per line

New Missed Lines in Diff

Lines Coverage ∆ File
17
2.07
-0.06% AAEmu.Game/Core/Managers/World/WorldManager.cs
21
0.0
0.0% AAEmu.Game/Models/Game/World/Region.cs

Uncovered Existing Lines

Lines Coverage ∆ File
3
0.0
0.0% AAEmu.Game/Models/Game/World/Region.cs
4
2.07
-0.06% AAEmu.Game/Core/Managers/World/WorldManager.cs
6
54.65
-4.65% AAEmu.Game/Core/Managers/NameManager.cs
Jobs
ID Job ID Ran Files Coverage
1 17879300280.1 20 Sep 2025 11:31AM UTC 2068
2.26
GitHub Action Run
Source Files on build 17879300280
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  • Changed 3
  • Source Changed 2
  • Coverage Changed 3
Coverage ∆ File Lines Relevant Covered Missed Hits/Line Branch Hits Branch Misses
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